brender-1997/ati/Matchinf.c
2022-05-03 14:31:40 -07:00

400 lines
6.8 KiB
C

{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LSPT_TriRender,NULL,
"Lit, Smooth, Perspective Textured triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LST_TriRender,NULL,
"Lit, Smooth, Linear Textured triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE,
PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LFPT_TriRender,NULL,
"Lit, Flat, Perspective Textured Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_PERSPECTIVE|PRIMF_SMOOTH,
PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LFT_TriRender,NULL,
"Lit, Flat, Linear textured Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_SMOOTH,
PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_ULPT_TriRender,NULL,
"Unlit,Perspective textured Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_U)|(1<<C_V),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER|PRIMF_PERSPECTIVE,
PRIMF_TEXTURE_BUFFER|PRIMF_PERSPECTIVE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_ULT_TriRender,NULL,
"Unlit, Linear textured Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_U)|(1<<C_V),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_TEXTURE_BUFFER,
PRIMF_TEXTURE_BUFFER,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LS_TriRender,NULL,
"Lit, Smooth Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_W|CM_R|CM_G|CM_B,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_SMOOTH,
PRIMF_SMOOTH,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_LF_TriRender,NULL,
"Lit, Flat Triangle renderer",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_R|CM_G|CM_B,
CM_SX|CM_SY|CM_SZ|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_MODULATE,
PRIMF_MODULATE,
/* Work buffer */
0
},
{
{
/* Setup and render functions */
(brp_render_fn*)ATI_UL_TriRender,NULL,
"Unlit Triangle renderer (untextured special case)",
&PrimitiveLibraryHardATI,
BRT_TRIANGLE, 0,
/* components - constant and per vertex */
CM_UR|CM_UG|CM_UB,
CM_SX|CM_SY|CM_SZ|CM_W,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_UR)|(1<<C_UG)|(1<<C_UB)|(1<<C_W),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_MODULATE,
0,
/* Work buffer */
0
},
/* LINE RENDER STYLES */
{
{
/* Setup and render functions */
(brp_render_fn*)ATIEdgeRender,NULL,
"Generic Edge renderer", &PrimitiveLibraryHardATI,
BRT_LINE, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
0,
0,
/* Work buffer */
0
},
/* Lit Points */
{
{
/* Setup and render functions */
(brp_render_fn*)ATIPointRender,NULL,
"Generic Point renderer", &PrimitiveLibraryHardATI,
BRT_POINT, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_MODULATE,
PRIMF_MODULATE,
/* Work buffer */
0
},
/* Unlit Points */
{
{
/* Setup and render functions */
(brp_render_fn*)ATIPointRender,NULL,
"Generic Point renderer", &PrimitiveLibraryHardATI,
BRT_POINT, 0,
/* components - constant and per vertex */
0,
CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_UR|CM_UG|CM_UB,
/* Components as - float, fixed or integer */
(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_UR)|(1<<C_UG)|(1<<C_UB),
0,
0,
/* Constant slots */
0,
// Reserved stuff
0,0,0,0,
},
/* Masks */
PRIMF_MODULATE,
0,
/* Work buffer */
0
},