401 lines
6.8 KiB
C
401 lines
6.8 KiB
C
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LSPT_TriRender,NULL,
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"Lit, Smooth, Perspective Textured triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
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PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LST_TriRender,NULL,
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"Lit, Smooth, Linear Textured triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE,
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PRIMF_TEXTURE_BUFFER|PRIMF_SMOOTH|PRIMF_MODULATE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LFPT_TriRender,NULL,
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"Lit, Flat, Perspective Textured Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_R|CM_G|CM_B,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_PERSPECTIVE|PRIMF_SMOOTH,
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PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_PERSPECTIVE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LFT_TriRender,NULL,
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"Lit, Flat, Linear textured Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_R|CM_G|CM_B,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE|PRIMF_SMOOTH,
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PRIMF_TEXTURE_BUFFER|PRIMF_MODULATE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_ULPT_TriRender,NULL,
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"Unlit,Perspective textured Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_U)|(1<<C_V),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER|PRIMF_PERSPECTIVE,
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PRIMF_TEXTURE_BUFFER|PRIMF_PERSPECTIVE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_ULT_TriRender,NULL,
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"Unlit, Linear textured Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_U)|(1<<C_V),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_TEXTURE_BUFFER,
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PRIMF_TEXTURE_BUFFER,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LS_TriRender,NULL,
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"Lit, Smooth Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_W|CM_R|CM_G|CM_B,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_SMOOTH,
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PRIMF_SMOOTH,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_LF_TriRender,NULL,
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"Lit, Flat Triangle renderer",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_R|CM_G|CM_B,
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CM_SX|CM_SY|CM_SZ|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_MODULATE,
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PRIMF_MODULATE,
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/* Work buffer */
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0
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},
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATI_UL_TriRender,NULL,
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"Unlit Triangle renderer (untextured special case)",
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&PrimitiveLibraryHardATI,
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BRT_TRIANGLE, 0,
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/* components - constant and per vertex */
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CM_UR|CM_UG|CM_UB,
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CM_SX|CM_SY|CM_SZ|CM_W,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_UR)|(1<<C_UG)|(1<<C_UB)|(1<<C_W),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_MODULATE,
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0,
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/* Work buffer */
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0
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},
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/* LINE RENDER STYLES */
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATIEdgeRender,NULL,
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"Generic Edge renderer", &PrimitiveLibraryHardATI,
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BRT_LINE, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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0,
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0,
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/* Work buffer */
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0
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},
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/* Lit Points */
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATIPointRender,NULL,
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"Generic Point renderer", &PrimitiveLibraryHardATI,
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BRT_POINT, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_R)|(1<<C_G)|(1<<C_B),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_MODULATE,
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PRIMF_MODULATE,
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/* Work buffer */
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0
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},
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/* Unlit Points */
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{
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{
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/* Setup and render functions */
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(brp_render_fn*)ATIPointRender,NULL,
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"Generic Point renderer", &PrimitiveLibraryHardATI,
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BRT_POINT, 0,
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/* components - constant and per vertex */
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0,
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CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_UR|CM_UG|CM_UB,
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/* Components as - float, fixed or integer */
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(1<<C_SX)|(1<<C_SY)|(1<<C_SZ)|(1<<C_U)|(1<<C_V)|(1<<C_W)|(1<<C_UR)|(1<<C_UG)|(1<<C_UB),
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0,
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0,
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/* Constant slots */
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0,
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// Reserved stuff
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0,0,0,0,
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},
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/* Masks */
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PRIMF_MODULATE,
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0,
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/* Work buffer */
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0
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},
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