{ { /* Setup and render functions */ (brp_render_fn*)ATI_LSPT_TriRender,NULL, "Lit, Smooth, Perspective Textured triangle renderer", &PrimitiveLibraryHardATI, BRT_TRIANGLE, 0, /* components - constant and per vertex */ 0, CM_SX|CM_SY|CM_SZ|CM_U|CM_V|CM_W|CM_R|CM_G|CM_B, /* Components as - float, fixed or integer */ (1<