forked from archive/yeti3dpro
sdl3: load map e1m1
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1 changed files with 3 additions and 0 deletions
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@ -5,6 +5,7 @@
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#include <SDL3/SDL_main.h>
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#include "game.h"
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#include "maps.h"
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static yeti_t yeti;
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static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT];
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@ -73,6 +74,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
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yeti_init(&yeti, backbuffer, backbuffer, textures, palette);
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yeti_init_lua(&yeti, YETI_GAMMA);
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game_init(&yeti);
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game_load_map(&yeti, &map_e1m1);
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game_goto(&yeti.game, GAME_MODE_PLAY);
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return SDL_APP_CONTINUE;
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}
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