sdl3: load map e1m1

This commit is contained in:
erysdren 2024-10-13 08:17:12 -05:00
parent 0791ba1054
commit e6556e93fe

View file

@ -5,6 +5,7 @@
#include <SDL3/SDL_main.h> #include <SDL3/SDL_main.h>
#include "game.h" #include "game.h"
#include "maps.h"
static yeti_t yeti; static yeti_t yeti;
static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT]; static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT];
@ -73,6 +74,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
yeti_init(&yeti, backbuffer, backbuffer, textures, palette); yeti_init(&yeti, backbuffer, backbuffer, textures, palette);
yeti_init_lua(&yeti, YETI_GAMMA); yeti_init_lua(&yeti, YETI_GAMMA);
game_init(&yeti); game_init(&yeti);
game_load_map(&yeti, &map_e1m1);
game_goto(&yeti.game, GAME_MODE_PLAY);
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }