forked from archive/yeti3dpro
game.c: fix player collision
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1 changed files with 1 additions and 1 deletions
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@ -179,7 +179,7 @@ void player_tick(yeti_t* yeti, entity_t* e)
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void player_init(entity_t* e)
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{
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e->radius = 0;
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e->radius = 64;
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e->ontick = player_tick;
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animation_init(&e->animation, 0, 0, 8, 192, LOOP_FOREVER);
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}
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