Yeti3D PRO Engine by Derek John Evans (ported to SDL3)
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2024-10-13 08:16:43 -05:00
editor git-svn-id: https://svn.code.sf.net/p/yeti3dpro/code@1 6f553e77-8ba3-4953-8e8c-f11ef5ce68d8 2016-07-08 21:54:52 +00:00
MD2Viewer git-svn-id: https://svn.code.sf.net/p/yeti3dpro/code@1 6f553e77-8ba3-4953-8e8c-f11ef5ce68d8 2016-07-08 21:54:52 +00:00
platform It lives! 2024-10-12 18:11:41 -05:00
screenshots add README.md and screenshots 2024-10-12 16:25:23 -05:00
src game.c: fix player collision 2024-10-13 08:16:43 -05:00
.gitignore add .gitignore 2024-10-12 17:13:26 -05:00
CMakeLists.txt It lives! 2024-10-12 18:11:41 -05:00
README.md add README.md and screenshots 2024-10-12 16:25:23 -05:00

YETI3D PRO Source Code Dated: 17/8/2004

Here is a copy of Yeti3D PRO taken from a backup CD dated 17/8/2004.

Only the core source code is provided. None of the original sprites or MD2 models are provided, except the ANSI C data files.

I have included the World Editor and MD2 Model Converter tools which require Borland C++Builder 6+ to compile. You should be able to get them running on older versions with some hacking.

I have included the Win32 platform code which will show you how to get a basic Yeti3D PRO system running.

This project is as old as the hills and I doubt this was the last version.

Use this code as you will.