game.c: fix player collision

This commit is contained in:
erysdren 2024-10-13 08:16:43 -05:00
parent 72826769be
commit 2593d28231

View file

@ -179,7 +179,7 @@ void player_tick(yeti_t* yeti, entity_t* e)
void player_init(entity_t* e) void player_init(entity_t* e)
{ {
e->radius = 0; e->radius = 64;
e->ontick = player_tick; e->ontick = player_tick;
animation_init(&e->animation, 0, 0, 8, 192, LOOP_FOREVER); animation_init(&e->animation, 0, 0, 8, 192, LOOP_FOREVER);
} }