yeti3dpro-sdl3/platform/sdl3/main.c

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#include <SDL3/SDL.h>
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#include "game.h"
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#include "maps.h"
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#define MAXFPS (60)
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static yeti_t yeti;
static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT];
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_Texture *texture = NULL;
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static bool focused = true;
static Sint64 now = 0, then = 0;
static int requested_map = -1;
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static int screenshot_idx = 0;
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static void die(const char *fmt, ...)
{
static char error[1024];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(error, sizeof(error), fmt, ap);
va_end(ap);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, error);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", error, NULL);
exit(1);
}
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static void dump_textures(void)
{
int i;
SDL_Palette *pal;
pal = SDL_CreatePalette(256);
for (i = 0; i < pal->ncolors; i++)
{
pal->colors[i].r = palette[i][0];
pal->colors[i].g = palette[i][1];
pal->colors[i].b = palette[i][2];
pal->colors[i].a = 255;
}
for (i = 0; i < TEXTURE_MAX; i++)
{
char filename[256];
SDL_Surface *surf;
surf = SDL_CreateSurfaceFrom(TEXTURE_WIDTH, TEXTURE_HEIGHT, SDL_PIXELFORMAT_INDEX8, textures[i], TEXTURE_WIDTH * sizeof(u8));
SDL_SetSurfacePalette(surf, pal);
SDL_FlipSurface(surf, SDL_FLIP_VERTICAL);
SDL_snprintf(filename, sizeof(filename), "texture%03d.bmp", i);
SDL_SaveBMP(surf, filename);
SDL_DestroySurface(surf);
}
SDL_DestroyPalette(pal);
}
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv)
{
Uint32 format;
if (!SDL_Init(SDL_INIT_VIDEO))
die(SDL_GetError());
window = SDL_CreateWindow(YETI_STR_CAPTION, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT, SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED);
if (!window)
die(SDL_GetError());
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SDL_SetWindowRelativeMouseMode(window, focused);
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SDL_SetWindowMinimumSize(window, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT);
renderer = SDL_CreateRenderer(window, NULL);
if (!renderer)
die(SDL_GetError());
SDL_SetRenderVSync(renderer, 1);
SDL_SetRenderLogicalPresentation(renderer, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_XBGR1555, SDL_TEXTUREACCESS_STREAMING, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT);
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if (!texture)
die(SDL_GetError());
SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
yeti_init(&yeti, backbuffer, backbuffer, textures, palette);
yeti_init_lua(&yeti, YETI_GAMMA);
game_init(&yeti);
/* get requested map */
if (argc > 1)
{
requested_map = SDL_atoi(argv[1]);
SDL_Log("Loading map %d", requested_map);
game_load_map(&yeti, maps[requested_map]);
}
else
{
game_load_map(&yeti, &map_e1m1);
}
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game_goto(&yeti.game, GAME_MODE_PLAY);
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/* start counting time */
then = SDL_GetTicks();
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return SDL_APP_CONTINUE;
}
void do_frame(Sint64 dt)
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{
static Sint64 frame_delta = 1000;
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const bool *keys = SDL_GetKeyboardState(NULL);
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yeti.keyboard.state.up = keys[SDL_SCANCODE_UP] || keys[SDL_SCANCODE_W];
yeti.keyboard.state.down = keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S];
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yeti.keyboard.state.left = keys[SDL_SCANCODE_LEFT];
yeti.keyboard.state.right = keys[SDL_SCANCODE_RIGHT];
yeti.keyboard.state.a = keys[SDL_SCANCODE_RCTRL];
yeti.keyboard.state.b = keys[SDL_SCANCODE_SPACE];
yeti.keyboard.state.l = keys[SDL_SCANCODE_A];
yeti.keyboard.state.r = keys[SDL_SCANCODE_Z];
yeti.keyboard.state.select = keys[SDL_SCANCODE_ESCAPE];
frame_delta += dt;
if (frame_delta > (1000 / MAXFPS))
{
game_loop(&yeti);
frame_delta = 0;
}
}
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SDL_AppResult SDL_AppIterate(void *appstate)
{
void *pixels;
int pitch;
/* speed limiter */
now = SDL_GetTicks();
do_frame(now - then);
then = now;
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if (SDL_LockTexture(texture, NULL, &pixels, &pitch))
{
SDL_memcpy(pixels, backbuffer, sizeof(backbuffer));
SDL_UnlockTexture(texture);
}
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SDL_RenderClear(renderer);
SDL_RenderTexture(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE;
}
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static bool file_exists(const char *filename)
{
SDL_IOStream *io = SDL_IOFromFile(filename, "rb");
if (io)
{
SDL_CloseIO(io);
return true;
}
return false;
}
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
switch (event->type)
{
case SDL_EVENT_QUIT:
return SDL_APP_SUCCESS;
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case SDL_EVENT_KEY_DOWN:
if (event->key.scancode == SDL_SCANCODE_ESCAPE)
{
focused = !focused;
SDL_SetWindowRelativeMouseMode(window, focused);
}
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else if (event->key.scancode == SDL_SCANCODE_F12)
{
SDL_Surface *screen;
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char filename[256];
screen = SDL_CreateSurfaceFrom(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT, SDL_PIXELFORMAT_XBGR1555, backbuffer, YETI_FRAMEBUFFER_WIDTH * sizeof(u16));
if (!screen)
die("%s", SDL_GetError());
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SDL_snprintf(filename, sizeof(filename), "yeti%03d.bmp", screenshot_idx++);
while (file_exists(filename))
SDL_snprintf(filename, sizeof(filename), "yeti%03d.bmp", screenshot_idx++);
SDL_SaveBMP(screen, filename);
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SDL_Log("Saved screenshot %s", filename);
SDL_DestroySurface(screen);
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}
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break;
case SDL_EVENT_MOUSE_MOTION:
if (focused)
{
yeti.camera->p += fl2f(event->motion.yrel);
yeti.camera->t += fl2f(event->motion.xrel);
}
break;
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}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result)
{
if (window) SDL_DestroyWindow(window);
if (renderer) SDL_DestroyRenderer(renderer);
if (texture) SDL_DestroyTexture(texture);
SDL_Quit();
}