room101/WIN32/SOUND.C

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#include <seafood/sound.h>
#include <seafood/file.h>
#include <seafood/memory.h>
#include <assert.h>
#include <seafood/win32/dsutil.h>
extern IDirectSound* directsound;
Sound*
SoundCreate(char* filename)
{
Sound* sound = NEW(Sound);
assert(sound);
sound->wave = SndObjCreate(directsound, filename, 1);
assert(sound->wave);
return sound;
}
void
SoundDelete(Sound* sound)
{
assert(sound);
free(sound);
}
void
SoundPlay(Sound* sound, int mode)
{
assert(sound);
SndObjPlay(sound->wave, mode);
}
void
SoundStop(Sound* sound)
{
assert(sound);
SndObjStop(sound->wave);
}