3D BSP Engine by Derek John Evans https://sourceforge.net/projects/room101/
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2024-10-12 16:15:42 -05:00
Apps git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DOS git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
OBSOLETE git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
Shots Add README.md and Shots 2024-10-12 16:15:42 -05:00
WIN32 git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
BSP.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
BSP.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
CAMERA.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
CAMERA.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
CONVEX.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
CONVEX.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DDATMAP.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DDATMAP.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DEFS.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DIB.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
DIB.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
EFFECTS.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
EFFECTS.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
ENTITY.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
ENTITY.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FACE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FACE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FILE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FILE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FONT.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
FONT.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
LIGHT.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
LIGHT.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
LIGHTMAP.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
LIGHTMAP.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MAIN.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MAIN.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MATH.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MATH.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MATRIX.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MEMORY.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MEMORY.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MOTION.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
MOTION.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
NODE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
NODE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PAKFILE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PAKFILE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PARTICLE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PARTICLE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PICTURE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PICTURE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PIXEL.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
PLANE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
POINT.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
POINT.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
POLYGON.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
POLYGON.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
QUAKE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
README.md Add README.md and Shots 2024-10-12 16:15:42 -05:00
Rect.cpp git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
Rect.hpp git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
Rect1.cpp git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
Rect1.hpp git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
Room101.zip git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
SOUND.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
SOUND.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
SPANNER.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
STRING.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
STRING.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
SURFACE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
SURFACE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
TEXTURE.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
TEXTURE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
TRIANGLE.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VECTOR.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VECTOR.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VERTEX.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VERTEX.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VGS.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
VGS.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
WORLD.CPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
WORLD.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00
XPLAT.HPP git-svn-id: https://svn.code.sf.net/p/room101/code@1 ccb430ed-df24-4bf6-ae5a-57f84ae78fcd 2016-07-09 01:14:55 +00:00

Room101 was "the project" I was working on in the 90's. It was a 3D BSP engine with 16bit lighting. Everything was software based, as it was in those days.

I was at university, and coding at nights in my little Room101 world. The code is completely obsolete, but I still like the screenshots, and the code might be interesting to someone.

I was coding using Watcom at the time. Unfortunately at the time, I didn't know how to upscale the code to be a stable API, so, the engine never became usable.

But, the source is here. I believe the BSP collision detection code I wrote might be better than Quake, but, who knows.

Cheers