brender-v1.3.2/dat/winstd.mat
2022-05-03 13:10:51 -07:00

204 lines
4.1 KiB
Text

## Materials script file
##
# Smooth and flat versions of all the ramps in the test palette
#
material = [
identifier = "grey";
flags = [light, smooth, two_sided];
colour = [255,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.0;
power = 30;
index_base = 10; index_range = 31;
];
material = [
identifier = "grey_flat";
flags = [light, two_sided];
colour = [255,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.0;
power = 20;
index_base = 10; index_range = 31;
];
material = [
identifier = "red";
flags = [light,smooth];
colour = [255,0,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 138; index_range = 31;
];
material = [
identifier = "red_flat";
flags = [light];
colour = [255,0,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 138; index_range = 31;
];
material = [
identifier = "green";
flags = [light,smooth];
colour = [0,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 74; index_range = 31;
];
material = [
identifier = "green_flat";
flags = [light];
colour = [0,255,0];
ambient = 0.1; diffuse = 0.8; specular = 0.0;
power = 20;
index_base = 74; index_range = 31;
];
material = [
identifier = "blue";
flags = [light,smooth];
colour = [0,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 42; index_range = 31;
];
material = [
identifier = "blue_flat";
flags = [light];
colour = [0,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 42; index_range = 31;
];
material = [
identifier = "cyan";
flags = [light,smooth];
colour = [0,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 106; index_range = 31;
];
material = [
identifier = "cyan_flat";
flags = [light];
colour = [0,255,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 106; index_range = 31;
];
material = [
identifier = "magenta";
flags = [light,smooth];
colour = [255,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 170; index_range = 31;
];
material = [
identifier = "magenta_flat";
flags = [light];
colour = [255,0,255];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 170; index_range = 31;
];
material = [
identifier = "yellow";
flags = [light,smooth];
colour = [255,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 202; index_range = 31;
];
material = [
identifier = "yellow_flat";
flags = [light];
colour = [255,255,0];
ambient = 0.1; diffuse = 0.6; specular = 0.4;
power = 20;
index_base = 202; index_range = 31;
];
# Some test textures
#
material = [
identifier = "jupiter";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.75; specular = 0.0;
# colour_map = "jupiter.pix";
# index_shade = "shade_table";
];
material = [
identifier = "rosewood";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.50; specular = 0.35;
map_transform = [[1,0],[0,1],[0,0]];
power = 20;
colour_map = "rosewood.pix";
index_shade = "shade_table";
];
material = [
identifier = "earth";
flags = [light, smooth ];
ambient = 0.05; diffuse = 0.30; specular = 0.90;
power=20;
colour_map = "earth.pix";
index_shade = "shade_table";
];
material = [
identifier = "test_texture";
flags = [ perspective ];
ambient = 0.10; diffuse = 0.70; specular = 0.20;
power=20;
colour_map = "testtex.pix";
index_shade = "shade_table";
];
material = [
identifier = "terrain";
flags = [ ];
colour_map = "terrain.pix";
];
material = [
identifier = "mandrill";
flags = [light, smooth, decal];
ambient = 0.05; diffuse = 0.75; specular = 0.0;
colour_map = "x29decal.pix";
index_shade = "shade_table";
];
# Test environment maps
#
material = [
identifier = "test_environment";
flags = [light, smooth, environment];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
colour_map = "testenv.pix";
index_shade = "shade_table";
];
material = [
identifier = "test_environment_1";
flags = [light, smooth, environment_local];
ambient = 0.20; diffuse = 0.50; specular = 0.60;
power=20;
colour_map = "testenv1.pix";
index_shade = "shade_table";
];