## Materials script file ## # Smooth and flat versions of all the ramps in the test palette # material = [ identifier = "grey"; flags = [light, smooth, two_sided]; colour = [255,255,255]; ambient = 0.1; diffuse = 0.6; specular = 0.0; power = 30; index_base = 10; index_range = 31; ]; material = [ identifier = "grey_flat"; flags = [light, two_sided]; colour = [255,255,255]; ambient = 0.1; diffuse = 0.6; specular = 0.0; power = 20; index_base = 10; index_range = 31; ]; material = [ identifier = "red"; flags = [light,smooth]; colour = [255,0,0]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 138; index_range = 31; ]; material = [ identifier = "red_flat"; flags = [light]; colour = [255,0,0]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 138; index_range = 31; ]; material = [ identifier = "green"; flags = [light,smooth]; colour = [0,255,0]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 74; index_range = 31; ]; material = [ identifier = "green_flat"; flags = [light]; colour = [0,255,0]; ambient = 0.1; diffuse = 0.8; specular = 0.0; power = 20; index_base = 74; index_range = 31; ]; material = [ identifier = "blue"; flags = [light,smooth]; colour = [0,0,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 42; index_range = 31; ]; material = [ identifier = "blue_flat"; flags = [light]; colour = [0,0,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 42; index_range = 31; ]; material = [ identifier = "cyan"; flags = [light,smooth]; colour = [0,255,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 106; index_range = 31; ]; material = [ identifier = "cyan_flat"; flags = [light]; colour = [0,255,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 106; index_range = 31; ]; material = [ identifier = "magenta"; flags = [light,smooth]; colour = [255,0,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 170; index_range = 31; ]; material = [ identifier = "magenta_flat"; flags = [light]; colour = [255,0,255]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 170; index_range = 31; ]; material = [ identifier = "yellow"; flags = [light,smooth]; colour = [255,255,0]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 202; index_range = 31; ]; material = [ identifier = "yellow_flat"; flags = [light]; colour = [255,255,0]; ambient = 0.1; diffuse = 0.6; specular = 0.4; power = 20; index_base = 202; index_range = 31; ]; # Some test textures # material = [ identifier = "jupiter"; flags = [light, smooth ]; ambient = 0.05; diffuse = 0.75; specular = 0.0; # colour_map = "jupiter.pix"; # index_shade = "shade_table"; ]; material = [ identifier = "rosewood"; flags = [light, smooth ]; ambient = 0.05; diffuse = 0.50; specular = 0.35; map_transform = [[1,0],[0,1],[0,0]]; power = 20; colour_map = "rosewood.pix"; index_shade = "shade_table"; ]; material = [ identifier = "earth"; flags = [light, smooth ]; ambient = 0.05; diffuse = 0.30; specular = 0.90; power=20; colour_map = "earth.pix"; index_shade = "shade_table"; ]; material = [ identifier = "test_texture"; flags = [ perspective ]; ambient = 0.10; diffuse = 0.70; specular = 0.20; power=20; colour_map = "testtex.pix"; index_shade = "shade_table"; ]; material = [ identifier = "terrain"; flags = [ ]; colour_map = "terrain.pix"; ]; material = [ identifier = "mandrill"; flags = [light, smooth, decal]; ambient = 0.05; diffuse = 0.75; specular = 0.0; colour_map = "x29decal.pix"; index_shade = "shade_table"; ]; # Test environment maps # material = [ identifier = "test_environment"; flags = [light, smooth, environment]; ambient = 0.20; diffuse = 0.50; specular = 0.60; power=20; colour_map = "testenv.pix"; index_shade = "shade_table"; ]; material = [ identifier = "test_environment_1"; flags = [light, smooth, environment_local]; ambient = 0.20; diffuse = 0.50; specular = 0.60; power=20; colour_map = "testenv1.pix"; index_shade = "shade_table"; ];