brender-v1.1.2/TOOLS/FOO.LOG

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2022-05-04 20:14:23 -05:00
Material: "BIRD GRAD TEXP"
colour: 0 0 0
ka kd ks: 0.000000 0.000000 1.000000
index_base: 64
index_range: 31
texture: "BBODY"
shade: "shade"
Material: "BIRD LEGS TEXP"
colour: 0 0 0
ka kd ks: 0.000000 0.000000 1.000000
index_base: 64
index_range: 31
texture: "BBODY2"
shade: "shade"
Material: "YELLOW PLASTIC"
colour: 187 169 0
ka kd ks: 0.617647 0.617647 1.000000
index_base: 0
index_range: 63
Material: "WHITE PLASTIC 2S"
colour: 166 166 166
ka kd ks: 0.650980 0.650980 1.000000
index_base: 0
index_range: 63
Material: "RED PLASTIC"
colour: 166 0 0
ka kd ks: 0.195294 0.195294 1.000000
index_base: 0
index_range: 63
Material: "BLACK PLASTIC"
colour: 0 0 0
ka kd ks: 0.000000 0.000000 1.000000
index_base: 0
index_range: 63
Material: "WHITE PAINT 2S"
colour: 204 204 189
ka kd ks: 0.794118 0.794118 1.000000
index_base: 0
index_range: 63
Material: "PURPLE VELVET"
colour: 148 0 83
ka kd ks: 0.258431 0.206667 0.468627
index_base: 0
index_range: 63
Triangle mesh: "body"
114 vertices
114 texture vertices
1 smoothing groups (sensible remapping)
224 faces
Triangle mesh: "neck1"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck02"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck03"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck04"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck05"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck06"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck07"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck08"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck09"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck10"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck11"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "neck12"
12 vertices
12 texture vertices
20 faces
Triangle mesh: "head"
114 vertices
114 texture vertices
1 smoothing groups (sensible remapping)
224 faces
Triangle mesh: "l-eye"
26 vertices
1 smoothing groups (sensible remapping)
48 faces
Triangle mesh: "r-eye"
26 vertices
1 smoothing groups (sensible remapping)
48 faces
Triangle mesh: "u-leg"
40 vertices
40 texture vertices
1 smoothing groups (sensible remapping)
72 faces
Triangle mesh: "l-leg"
14 vertices
14 texture vertices
1 smoothing groups (sensible remapping)
24 faces
Triangle mesh: "foot"
17 vertices
1 smoothing groups (sensible remapping)
30 faces
Triangle mesh: "u-leg02"
40 vertices
40 texture vertices
1 smoothing groups (sensible remapping)
72 faces
Triangle mesh: "l-leg02"
14 vertices
14 texture vertices
1 smoothing groups (sensible remapping)
24 faces
Triangle mesh: "foot02"
17 vertices
1 smoothing groups (sensible remapping)
30 faces
Triangle mesh: "tail"
80 vertices
139 faces
Triangle mesh: "topknotc"
33 vertices
50 faces
Triangle mesh: "l-pupil"
14 vertices
1 smoothing groups (sensible remapping)
24 faces
Triangle mesh: "r-pupil"
14 vertices
1 smoothing groups (sensible remapping)
24 faces
Triangle mesh: "column"
997 vertices
1 smoothing groups (sensible remapping)
1712 faces
Camera: "rolli"
position: (830.097595 286.699768 929.769348)
target: (112.459045 40.935059 161.963837)
Focal length: 41.5 mm Angle: 54.2 degrees
Light: "underspot"
position: (532.046570 -2944.449951 1480.949829)
spotlight target: (67.630905 474.299866 23.022095)
cone angles: 15.750000 degrees -> 20.750000 degrees
Light: "overspot"
position: (-638.056763 1286.916382 950.634460)
spotlight target: (-98.558777 -363.822357 176.971039)
cone angles: 17.500000 degrees -> 22.000000 degrees
Light: "headspot"
position: (214.660400 22.752151 2199.551025)
spotlight target: (11.757533 114.847061 237.613678)
cone angles: 15.000000 degrees -> 18.250000 degrees
Triangle mesh: "wall"
524 vertices
6 smoothing groups (sensible remapping)
524 faces
Light: "Light01"
position: (-6404.742188 0.000000 3197.563965)
Saved all 8 materials in "foo.mat".
0 BR_ACTOR_NONE
1 | BR_ACTOR_NONE: "Dummy001"
1 | BR_ACTOR_MODEL: "body"
2 | | BR_ACTOR_MODEL: "neck1"
3 | | | BR_ACTOR_MODEL: "neck02"
4 | | | | BR_ACTOR_MODEL: "neck03"
5 | | | | | BR_ACTOR_MODEL: "neck04"
6 | | | | | | BR_ACTOR_MODEL: "neck05"
7 | | | | | | | BR_ACTOR_MODEL: "neck06"
8 | | | | | | | | BR_ACTOR_MODEL: "neck07"
9 | | | | | | | | | BR_ACTOR_MODEL: "neck08"
10 ... BR_ACTOR_MODEL: "neck09"
11 ... | BR_ACTOR_MODEL: "neck10"
12 ... | | BR_ACTOR_MODEL: "neck11"
13 ... | | | BR_ACTOR_MODEL: "neck12"
14 ... | | | | BR_ACTOR_MODEL: "head"
15 ... | | | | | BR_ACTOR_MODEL: "r-eye"
16 ... | | | | | | BR_ACTOR_MODEL: "r-pupil"
15 ... | | | | | BR_ACTOR_MODEL: "l-eye"
16 ... | | | | | | BR_ACTOR_MODEL: "l-pupil"
15 ... | | | | | BR_ACTOR_MODEL: "topknotc"
2 | | BR_ACTOR_MODEL: "u-leg"
3 | | | BR_ACTOR_MODEL: "l-leg"
4 | | | | BR_ACTOR_MODEL: "foot"
2 | | BR_ACTOR_MODEL: "u-leg02"
3 | | | BR_ACTOR_MODEL: "l-leg02"
4 | | | | BR_ACTOR_MODEL: "foot02"
2 | | BR_ACTOR_MODEL: "tail"
1 | BR_ACTOR_MODEL: "column"
1 | BR_ACTOR_MODEL: "wall"
1 | BR_ACTOR_CAMERA: "rolli"
1 | BR_ACTOR_LIGHT: "underspot"
1 | BR_ACTOR_LIGHT: "overspot"
1 | BR_ACTOR_LIGHT: "headspot"
1 | BR_ACTOR_LIGHT: "Light01"
Saved actor hierarchy in "foo.act".
Saved all 28 models in "foo.dat".