Material: "BIRD GRAD TEXP" colour: 0 0 0 ka kd ks: 0.000000 0.000000 1.000000 index_base: 64 index_range: 31 texture: "BBODY" shade: "shade" Material: "BIRD LEGS TEXP" colour: 0 0 0 ka kd ks: 0.000000 0.000000 1.000000 index_base: 64 index_range: 31 texture: "BBODY2" shade: "shade" Material: "YELLOW PLASTIC" colour: 187 169 0 ka kd ks: 0.617647 0.617647 1.000000 index_base: 0 index_range: 63 Material: "WHITE PLASTIC 2S" colour: 166 166 166 ka kd ks: 0.650980 0.650980 1.000000 index_base: 0 index_range: 63 Material: "RED PLASTIC" colour: 166 0 0 ka kd ks: 0.195294 0.195294 1.000000 index_base: 0 index_range: 63 Material: "BLACK PLASTIC" colour: 0 0 0 ka kd ks: 0.000000 0.000000 1.000000 index_base: 0 index_range: 63 Material: "WHITE PAINT 2S" colour: 204 204 189 ka kd ks: 0.794118 0.794118 1.000000 index_base: 0 index_range: 63 Material: "PURPLE VELVET" colour: 148 0 83 ka kd ks: 0.258431 0.206667 0.468627 index_base: 0 index_range: 63 Triangle mesh: "body" 114 vertices 114 texture vertices 1 smoothing groups (sensible remapping) 224 faces Triangle mesh: "neck1" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck02" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck03" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck04" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck05" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck06" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck07" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck08" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck09" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck10" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck11" 12 vertices 12 texture vertices 20 faces Triangle mesh: "neck12" 12 vertices 12 texture vertices 20 faces Triangle mesh: "head" 114 vertices 114 texture vertices 1 smoothing groups (sensible remapping) 224 faces Triangle mesh: "l-eye" 26 vertices 1 smoothing groups (sensible remapping) 48 faces Triangle mesh: "r-eye" 26 vertices 1 smoothing groups (sensible remapping) 48 faces Triangle mesh: "u-leg" 40 vertices 40 texture vertices 1 smoothing groups (sensible remapping) 72 faces Triangle mesh: "l-leg" 14 vertices 14 texture vertices 1 smoothing groups (sensible remapping) 24 faces Triangle mesh: "foot" 17 vertices 1 smoothing groups (sensible remapping) 30 faces Triangle mesh: "u-leg02" 40 vertices 40 texture vertices 1 smoothing groups (sensible remapping) 72 faces Triangle mesh: "l-leg02" 14 vertices 14 texture vertices 1 smoothing groups (sensible remapping) 24 faces Triangle mesh: "foot02" 17 vertices 1 smoothing groups (sensible remapping) 30 faces Triangle mesh: "tail" 80 vertices 139 faces Triangle mesh: "topknotc" 33 vertices 50 faces Triangle mesh: "l-pupil" 14 vertices 1 smoothing groups (sensible remapping) 24 faces Triangle mesh: "r-pupil" 14 vertices 1 smoothing groups (sensible remapping) 24 faces Triangle mesh: "column" 997 vertices 1 smoothing groups (sensible remapping) 1712 faces Camera: "rolli" position: (830.097595 286.699768 929.769348) target: (112.459045 40.935059 161.963837) Focal length: 41.5 mm Angle: 54.2 degrees Light: "underspot" position: (532.046570 -2944.449951 1480.949829) spotlight target: (67.630905 474.299866 23.022095) cone angles: 15.750000 degrees -> 20.750000 degrees Light: "overspot" position: (-638.056763 1286.916382 950.634460) spotlight target: (-98.558777 -363.822357 176.971039) cone angles: 17.500000 degrees -> 22.000000 degrees Light: "headspot" position: (214.660400 22.752151 2199.551025) spotlight target: (11.757533 114.847061 237.613678) cone angles: 15.000000 degrees -> 18.250000 degrees Triangle mesh: "wall" 524 vertices 6 smoothing groups (sensible remapping) 524 faces Light: "Light01" position: (-6404.742188 0.000000 3197.563965) Saved all 8 materials in "foo.mat". 0 BR_ACTOR_NONE 1 | BR_ACTOR_NONE: "Dummy001" 1 | BR_ACTOR_MODEL: "body" 2 | | BR_ACTOR_MODEL: "neck1" 3 | | | BR_ACTOR_MODEL: "neck02" 4 | | | | BR_ACTOR_MODEL: "neck03" 5 | | | | | BR_ACTOR_MODEL: "neck04" 6 | | | | | | BR_ACTOR_MODEL: "neck05" 7 | | | | | | | BR_ACTOR_MODEL: "neck06" 8 | | | | | | | | BR_ACTOR_MODEL: "neck07" 9 | | | | | | | | | BR_ACTOR_MODEL: "neck08" 10 ... BR_ACTOR_MODEL: "neck09" 11 ... | BR_ACTOR_MODEL: "neck10" 12 ... | | BR_ACTOR_MODEL: "neck11" 13 ... | | | BR_ACTOR_MODEL: "neck12" 14 ... | | | | BR_ACTOR_MODEL: "head" 15 ... | | | | | BR_ACTOR_MODEL: "r-eye" 16 ... | | | | | | BR_ACTOR_MODEL: "r-pupil" 15 ... | | | | | BR_ACTOR_MODEL: "l-eye" 16 ... | | | | | | BR_ACTOR_MODEL: "l-pupil" 15 ... | | | | | BR_ACTOR_MODEL: "topknotc" 2 | | BR_ACTOR_MODEL: "u-leg" 3 | | | BR_ACTOR_MODEL: "l-leg" 4 | | | | BR_ACTOR_MODEL: "foot" 2 | | BR_ACTOR_MODEL: "u-leg02" 3 | | | BR_ACTOR_MODEL: "l-leg02" 4 | | | | BR_ACTOR_MODEL: "foot02" 2 | | BR_ACTOR_MODEL: "tail" 1 | BR_ACTOR_MODEL: "column" 1 | BR_ACTOR_MODEL: "wall" 1 | BR_ACTOR_CAMERA: "rolli" 1 | BR_ACTOR_LIGHT: "underspot" 1 | BR_ACTOR_LIGHT: "overspot" 1 | BR_ACTOR_LIGHT: "headspot" 1 | BR_ACTOR_LIGHT: "Light01" Saved actor hierarchy in "foo.act". Saved all 28 models in "foo.dat".