67 lines
1.7 KiB
C
67 lines
1.7 KiB
C
/*
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* s3link.h : Header for link between BRender device driver and s3 lib
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*
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*/
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#ifndef _S3LINK_H_
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#include <brender.h>
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#include "drv.h"
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/* Make texture available for rendering; cache it, transfer it to the
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* card freeing up other textures as required, and register it with the
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* S3 library */
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br_boolean S3CacheTexture(struct render_buffer *src, br_boolean force_reload);
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/* Start up the library, set video mode */
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br_boolean S3InstantiateLibrary(br_boolean exclusive);
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/* Perform all deinitialisation including restoring video mode */
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br_boolean S3TerminateLibrary(void);
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/* Set rendering output window */
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br_boolean S3SetRenderWindow(LPDIRECTDRAWSURFACE surface,
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br_int_32 x, br_int_32 y,
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br_int_32 w, br_int_32 h, br_uint_32 format,
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br_device_pixelmap *orig_pm);
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/* Set Z buffer */
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br_boolean S3SetZBufferState(br_boolean enable, LPDIRECTDRAWSURFACE surface,
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br_int_32 w, br_int_32 h,br_device_pixelmap *orig_pm);
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void S3LoseRenderBuffer(struct render_buffer *buffer);
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void S3ClearTextureCache(void);
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br_error S3ModeSet(br_uint_32 mode);
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br_error S3ModeGet(br_uint_32 *mode);
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br_error S3QueryState(br_uint_32 variable,br_uint_32 *value);
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/*
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* Set the value of an S3 library register
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*/
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#if 1
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br_error _inline _cdecl S3SetState(br_uint_32 variable,
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br_uint_32 value)
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{
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extern S3DTK_LPFUNCTIONLIST g_pS3DTK_Funct;
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if(g_pS3DTK_Funct->S3DTK_SetState(g_pS3DTK_Funct,
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variable,
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value) != S3DTK_ERR)
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return BRE_OK;
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else
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return BRE_FAIL;
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}
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#endif
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br_boolean S3QueryBusy(void);
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#define _S3LINK_H_
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#endif
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