/* * s3link.h : Header for link between BRender device driver and s3 lib * */ #ifndef _S3LINK_H_ #include #include "drv.h" /* Make texture available for rendering; cache it, transfer it to the * card freeing up other textures as required, and register it with the * S3 library */ br_boolean S3CacheTexture(struct render_buffer *src, br_boolean force_reload); /* Start up the library, set video mode */ br_boolean S3InstantiateLibrary(br_boolean exclusive); /* Perform all deinitialisation including restoring video mode */ br_boolean S3TerminateLibrary(void); /* Set rendering output window */ br_boolean S3SetRenderWindow(LPDIRECTDRAWSURFACE surface, br_int_32 x, br_int_32 y, br_int_32 w, br_int_32 h, br_uint_32 format, br_device_pixelmap *orig_pm); /* Set Z buffer */ br_boolean S3SetZBufferState(br_boolean enable, LPDIRECTDRAWSURFACE surface, br_int_32 w, br_int_32 h,br_device_pixelmap *orig_pm); void S3LoseRenderBuffer(struct render_buffer *buffer); void S3ClearTextureCache(void); br_error S3ModeSet(br_uint_32 mode); br_error S3ModeGet(br_uint_32 *mode); br_error S3QueryState(br_uint_32 variable,br_uint_32 *value); /* * Set the value of an S3 library register */ #if 1 br_error _inline _cdecl S3SetState(br_uint_32 variable, br_uint_32 value) { extern S3DTK_LPFUNCTIONLIST g_pS3DTK_Funct; if(g_pS3DTK_Funct->S3DTK_SetState(g_pS3DTK_Funct, variable, value) != S3DTK_ERR) return BRE_OK; else return BRE_FAIL; } #endif br_boolean S3QueryBusy(void); #define _S3LINK_H_ #endif