imgui/backends
2022-01-10 15:12:58 +01:00
..
vulkan
imgui_impl_allegro5.cpp Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
imgui_impl_allegro5.h Backends: Comments. 2021-05-27 13:59:35 +02:00
imgui_impl_android.cpp Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
imgui_impl_android.h
imgui_impl_dx9.cpp
imgui_impl_dx9.h
imgui_impl_dx10.cpp
imgui_impl_dx10.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
imgui_impl_dx12.cpp
imgui_impl_dx12.h
imgui_impl_glfw.cpp Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:12:23 +01:00
imgui_impl_glfw.h Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:12:23 +01:00
imgui_impl_glut.cpp Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
imgui_impl_glut.h
imgui_impl_metal.h
imgui_impl_metal.mm
imgui_impl_opengl2.cpp
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp
imgui_impl_opengl3.h
imgui_impl_opengl3_loader.h
imgui_impl_osx.h
imgui_impl_osx.mm Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
imgui_impl_sdl.cpp Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 2022-01-10 15:12:58 +01:00
imgui_impl_sdl.h Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456) 2022-01-10 15:12:58 +01:00
imgui_impl_sdlrenderer.cpp
imgui_impl_sdlrenderer.h
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h
imgui_impl_wgpu.cpp
imgui_impl_wgpu.h
imgui_impl_win32.cpp Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:11:54 +01:00
imgui_impl_win32.h Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858) 2022-01-10 15:11:54 +01:00