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2
f29e505d94
imgui
/
backends
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ocornut
a0b811dd37
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (
#6969
,
#5834
,
#7468
,
#3590
+
#7616
)
2024-10-09 16:39:36 +02:00
..
vulkan
imgui_impl_allegro5.cpp
imgui_impl_allegro5.h
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp
imgui_impl_dx9.h
imgui_impl_dx10.cpp
imgui_impl_dx10.h
imgui_impl_dx11.cpp
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (
#6969
,
#5834
,
#7468
,
#3590
2024-10-07 22:12:09 +02:00
imgui_impl_dx11.h
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (
#6969
,
#5834
,
#7468
,
#3590
2024-10-07 22:12:09 +02:00
imgui_impl_dx12.cpp
(Breaking) Default ImTextureID to use a Im64 instead of void* (
#1641
)
2024-10-08 14:21:44 +02:00
imgui_impl_dx12.h
(Breaking) Default ImTextureID to use a Im64 instead of void* (
#1641
)
2024-10-08 14:21:44 +02:00
imgui_impl_glfw.cpp
imgui_impl_glfw.h
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h
imgui_impl_metal.mm
Backends: Metal: fixed ImTextureID cast. (
#1641
)
2024-10-08 14:34:41 +02:00
imgui_impl_opengl2.cpp
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp
imgui_impl_opengl3.h
imgui_impl_opengl3_loader.h
imgui_impl_osx.h
imgui_impl_osx.mm
imgui_impl_sdl2.cpp
imgui_impl_sdl2.h
imgui_impl_sdl3.cpp
imgui_impl_sdl3.h
imgui_impl_sdlrenderer2.cpp
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (
#6969
,
#5834
,
#7468
,
#3590
+
#7616
)
2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer2.h
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (
#6969
,
#5834
,
#7468
,
#3590
+
#7616
)
2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer3.cpp
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (
#6969
,
#5834
,
#7468
,
#3590
+
#7616
)
2024-10-09 16:39:36 +02:00
imgui_impl_sdlrenderer3.h
Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (
#6969
,
#5834
,
#7468
,
#3590
+
#7616
)
2024-10-09 16:39:36 +02:00
imgui_impl_vulkan.cpp
(Breaking) Default ImTextureID to use a Im64 instead of void* (
#1641
)
2024-10-08 14:21:44 +02:00
imgui_impl_vulkan.h
(Breaking) Default ImTextureID to use a Im64 instead of void* (
#1641
)
2024-10-08 14:21:44 +02:00
imgui_impl_wgpu.cpp
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (
#6969
,
#5834
,
#7468
,
#3590
2024-10-07 22:12:09 +02:00
imgui_impl_wgpu.h
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (
#6969
,
#5834
,
#7468
,
#3590
2024-10-07 22:12:09 +02:00
imgui_impl_win32.cpp
imgui_impl_win32.h