imgui/immem.h
2014-08-16 12:58:29 +04:30

210 lines
5.5 KiB
C++

/***********************************************************************************
* Author: Sepehr Taghdisian (sep.tagh@gmail.com)
*/
#ifndef IMMEM_H
#define IMMEM_H
// Note: This file is meant to included only inside imgui.cpp
#ifndef IMGUI_INTERNAL_USE
#error "This file is intented for internal use only (as include)"
#endif
/* Linked-List ************************************************************************************/
struct LinkedList
{
LinkedList *next;
LinkedList *prev;
void *data;
LinkedList() : next(NULL), prev(NULL) {}
};
static void list_add(struct LinkedList** plist, struct LinkedList* item, void* data)
{
item->next = (*plist);
item->prev = NULL;
if (*plist != NULL)
(*plist)->prev = item;
*plist = item;
item->data = data;
}
static void list_addlast(struct LinkedList** plist, struct LinkedList* item, void* data)
{
if (*plist != NULL) {
struct LinkedList* last = *plist;
while (last->next != NULL) last = last->next;
last->next = item;
item->prev = last;
item->next = NULL;
} else {
*plist = item;
item->prev = item->next = NULL;
}
item->data = data;
}
static void list_remove(struct LinkedList** plist, struct LinkedList* item)
{
if (item->next != NULL) item->next->prev = item->prev;
if (item->prev != NULL) item->prev->next = item->next;
if (*plist == item) *plist = item->next;
item->next = item->prev = NULL;
}
/* PoolAlloc **************************************************************************************/
template <typename T>
class PoolAlloc
{
private:
LinkedList *m_blocks; /* first node of m_blocks */
int m_block_cnt;
int m_items_max; /* maximum number of items allowed (per block) */
ImGui_MallocCallback m_malloc;
ImGui_FreeCallback m_free;
private:
struct Block
{
LinkedList node; /* linked-list node */
unsigned char *buffer; /* memory buffer that holds all objects */
void **ptrs; /* pointer references to the buffer */
int iter; /* iterator for current buffer position */
};
private:
Block* create_block(int block_size)
{
// Allocate in one call
size_t total_sz =
sizeof(Block) +
sizeof(T)*block_size +
sizeof(void*)*block_size;
unsigned char *buff = (unsigned char*)m_malloc(total_sz);
if (buff == NULL)
return NULL;
memset(buff, 0x00, total_sz);
Block *block = (Block*)buff;
buff += sizeof(Block);
block->buffer = buff;
buff += sizeof(T)*block_size;
block->ptrs = (void**)buff;
// Assign pointer refs
for (int i = 0; i < block_size; i++)
block->ptrs[block_size-i-1] = block->buffer + i*sizeof(T);
block->iter = block_size;
/* add to linked-list of the pool */
list_addlast(&m_blocks, &block->node, block);
m_block_cnt++;
return block;
}
void destroy_block(Block *block)
{
list_remove(&m_blocks, &block->node);
m_free(block);
m_block_cnt--;
}
public:
PoolAlloc()
{
m_blocks = NULL;
m_block_cnt = 0;
m_items_max = 0;
m_malloc = NULL;
m_free = NULL;
}
bool create(int block_sz, ImGui_MallocCallback malloc_fn, ImGui_FreeCallback free_fn)
{
m_items_max = block_sz;
m_malloc = malloc_fn;
m_free = free_fn;
// First block
Block *block = create_block(block_sz);
if (block == NULL) {
destroy();
return false;
}
return true;
}
void destroy()
{
LinkedList* node = m_blocks;
while (node != NULL) {
LinkedList* next = node->next;
destroy_block((Block*)node->data);
node = next;
}
}
T* alloc()
{
LinkedList* node = m_blocks;
while (node != NULL) {
Block *block = (Block*)node->data;
if (block->iter > 0)
return (T*)block->ptrs[--block->iter];
node = node->next;
}
/* couldn't find a free block, create a new one */
Block *block = create_block(m_items_max);
if (block == NULL)
return NULL;
return (T*)block->ptrs[--block->iter];
}
void free(T *ptr)
{
// find the block that pointer belongs to, and free the pointer from that block
LinkedList *node = m_blocks;
int buffer_sz = m_items_max*sizeof(T);
unsigned char *u8ptr = (unsigned char*)ptr;
while (node != NULL) {
Block *block = (Block*)node->data;
if (u8ptr >= block->buffer && u8ptr < (block->buffer + buffer_sz)) {
IM_ASSERT(block->iter != m_items_max);
block->ptrs[block->iter++] = ptr;
return;
}
node = node->next;
}
// Memory block does not belong to the pool?!
IM_ASSERT(0);
}
void clear()
{
int block_size = m_items_max;
LinkedList* node = m_blocks;
while (node != NULL) {
Block *block = (Block*)node->data;
/* only re-assign pointer references to buffer */
for (int i = 0; i < block_size; i++)
block->ptrs[block_size-i-1] = block->buffer + i*sizeof(T);
block->iter = block_size;
node = node->next;
}
}
};
#endif // IMMEM_H