imgui/backends
2021-03-04 11:07:03 +01:00
..
vulkan
imgui_impl_allegro5.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_allegro5.h
imgui_impl_android.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_android.h Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_dx9.cpp Backends: DX9: Fix handling of colored textures (#3844, #3868) 2021-03-03 18:34:07 +01:00
imgui_impl_dx9.h
imgui_impl_dx10.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx10.h
imgui_impl_dx11.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx11.h
imgui_impl_dx12.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_dx12.h
imgui_impl_glfw.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_glfw.h
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_marmalade.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_marmalade.h
imgui_impl_metal.h
imgui_impl_metal.mm Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl2.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_opengl3.h
imgui_impl_osx.h
imgui_impl_osx.mm
imgui_impl_sdl.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_sdl.h
imgui_impl_vulkan.cpp Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816) 2021-02-18 11:38:41 +01:00
imgui_impl_vulkan.h
imgui_impl_wgpu.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_wgpu.h
imgui_impl_win32.cpp Android: Amend backend and examples with minor consistency tweaks. (#3446) 2021-03-04 11:07:03 +01:00
imgui_impl_win32.h Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. (#2766, #3447) 2021-02-18 16:04:11 +01:00