imgui/misc/freetype
Rokas Kupstys 714fe29d1a Replace manual flooring with IM_FLOOR() macro. (#2850)
Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.

(cherry picked from commit bc165df6fd)
2019-10-18 16:18:38 +02:00
..
imgui_freetype.cpp Replace manual flooring with IM_FLOOR() macro. (#2850) 2019-10-18 16:18:38 +02:00
imgui_freetype.h FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) Combine with RasterizerFlags::MonoHinting for best results. 2019-05-11 10:46:26 +02:00
README.md Readme, comments, dear imgui prefixes 2019-06-11 16:11:36 +02:00

imgui_freetype

Build font atlases using FreeType instead of stb_truetype (which is the default font rasterizer in Dear ImGui).
by @vuhdo, @mikesart, @ocornut.

Usage

  1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with vcpkg install freetype).
  2. Add imgui_freetype.h/cpp alongside your imgui sources.
  3. Include imgui_freetype.h after imgui.h.
  4. Call ImGuiFreeType::BuildFontAtlas() BEFORE calling ImFontAtlas::GetTexDataAsRGBA32() or ImFontAtlas::Build() (so normal Build() won't be called):
// See ImGuiFreeType::RasterizationFlags
unsigned int flags = ImGuiFreeType::NoHinting;
ImGuiFreeType::BuildFontAtlas(io.Fonts, flags);
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);

Gamma Correct Blending

FreeType assumes blending in linear space rather than gamma space. See FreeType note for FT_Render_Glyph. For correct results you need to be using sRGB and convert to linear space in the pixel shader output. The default Dear ImGui styles will be impacted by this change (alpha values will need tweaking).

Test code Usage

#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"

// Load various small fonts
ImGuiIO& io = ImGui::GetIO();
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 13.0f);
io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 13.0f);
io.Fonts->AddFontDefault();

FreeTypeTest freetype_test;

// Main Loop
while (true)
{
   if (freetype_test.UpdateRebuild())
   {
      // REUPLOAD FONT TEXTURE TO GPU
      ImGui_ImplXXX_DestroyDeviceObjects();
      ImGui_ImplXXX_CreateDeviceObjects();
   }
   ImGui::NewFrame();
   freetype_test.ShowFreetypeOptionsWindow();
   ...
}

Test code

#include "misc/freetype/imgui_freetype.h"
#include "misc/freetype/imgui_freetype.cpp"

struct FreeTypeTest
{
    enum FontBuildMode
    {
        FontBuildMode_FreeType,
        FontBuildMode_Stb
    };

    FontBuildMode BuildMode;
    bool          WantRebuild;
    float         FontsMultiply;
    int           FontsPadding;
    unsigned int  FontsFlags;

    FreeTypeTest()
    {
        BuildMode = FontBuildMode_FreeType;
        WantRebuild = true;
        FontsMultiply = 1.0f;
        FontsPadding = 1;
        FontsFlags = 0;
    }

    // Call _BEFORE_ NewFrame()
    bool UpdateRebuild()
    {
        if (!WantRebuild)
            return false;
        ImGuiIO& io = ImGui::GetIO();
        io.Fonts->TexGlyphPadding = FontsPadding;
        for (int n = 0; n < io.Fonts->ConfigData.Size; n++)
        {
            ImFontConfig* font_config = (ImFontConfig*)&io.Fonts->ConfigData[n];
            font_config->RasterizerMultiply = FontsMultiply;
            font_config->RasterizerFlags = (BuildMode == FontBuildMode_FreeType) ? FontsFlags : 0x00;
        }
        if (BuildMode == FontBuildMode_FreeType)
            ImGuiFreeType::BuildFontAtlas(io.Fonts, FontsFlags);
        else if (BuildMode == FontBuildMode_Stb)
            io.Fonts->Build();
        WantRebuild = false;
        return true;
    }

    // Call to draw interface
    void ShowFreetypeOptionsWindow()
    {
        ImGui::Begin("FreeType Options");
        ImGui::ShowFontSelector("Fonts");
        WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
        ImGui::SameLine();
        WantRebuild |= ImGui::RadioButton("Stb (Default)", (int*)&BuildMode, FontBuildMode_Stb);
        WantRebuild |= ImGui::DragFloat("Multiply", &FontsMultiply, 0.001f, 0.0f, 2.0f);
        WantRebuild |= ImGui::DragInt("Padding", &FontsPadding, 0.1f, 0, 16);
        if (BuildMode == FontBuildMode_FreeType)
        {
            WantRebuild |= ImGui::CheckboxFlags("NoHinting",     &FontsFlags, ImGuiFreeType::NoHinting);
            WantRebuild |= ImGui::CheckboxFlags("NoAutoHint",    &FontsFlags, ImGuiFreeType::NoAutoHint);
            WantRebuild |= ImGui::CheckboxFlags("ForceAutoHint", &FontsFlags, ImGuiFreeType::ForceAutoHint);
            WantRebuild |= ImGui::CheckboxFlags("LightHinting",  &FontsFlags, ImGuiFreeType::LightHinting);
            WantRebuild |= ImGui::CheckboxFlags("MonoHinting",   &FontsFlags, ImGuiFreeType::MonoHinting);
            WantRebuild |= ImGui::CheckboxFlags("Bold",          &FontsFlags, ImGuiFreeType::Bold);
            WantRebuild |= ImGui::CheckboxFlags("Oblique",       &FontsFlags, ImGuiFreeType::Oblique);
            WantRebuild |= ImGui::CheckboxFlags("Monochrome",    &FontsFlags, ImGuiFreeType::Monochrome);
        }
        ImGui::End();
    }
};

Known issues

  • cfg.OversampleH, OversampleV are ignored (but perhaps not so necessary with this rasterizer).