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vulkan
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imgui_impl_allegro5.cpp
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imgui_impl_allegro5.h
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imgui_impl_android.cpp
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imgui_impl_android.h
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imgui_impl_dx9.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_dx9.h
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imgui_impl_dx10.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_dx10.h
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imgui_impl_dx11.cpp
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_dx11.h
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_dx12.cpp
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_dx12.h
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_glfw.cpp
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imgui_impl_glfw.h
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imgui_impl_glut.cpp
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imgui_impl_glut.h
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imgui_impl_metal.h
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imgui_impl_metal.mm
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Backends: Metal: fixed ImTextureID cast. (#1641)
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2024-10-08 14:34:41 +02:00 |
imgui_impl_opengl2.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_opengl2.h
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imgui_impl_opengl3.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_opengl3.h
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imgui_impl_opengl3_loader.h
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_osx.h
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imgui_impl_osx.mm
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imgui_impl_sdl2.cpp
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imgui_impl_sdl2.h
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imgui_impl_sdl3.cpp
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imgui_impl_sdl3.h
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imgui_impl_sdlrenderer2.cpp
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imgui_impl_sdlrenderer2.h
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imgui_impl_sdlrenderer3.cpp
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imgui_impl_sdlrenderer3.h
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imgui_impl_vulkan.cpp
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_vulkan.h
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_wgpu.cpp
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_wgpu.h
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_win32.cpp
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imgui_impl_win32.h
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