imgui/backends
2024-02-12 16:05:10 +01:00
..
vulkan
imgui_impl_allegro5.cpp Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
imgui_impl_allegro5.h
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp Backends: DX9: use RGBA texture to avoid conversion if supported 2024-02-12 16:05:10 +01:00
imgui_impl_dx9.h
imgui_impl_dx10.cpp
imgui_impl_dx10.h
imgui_impl_dx11.cpp
imgui_impl_dx11.h
imgui_impl_dx12.cpp
imgui_impl_dx12.h
imgui_impl_glfw.cpp Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 2024-01-24 15:21:46 +01:00
imgui_impl_glfw.h
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h
imgui_impl_metal.mm
imgui_impl_opengl2.cpp Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
imgui_impl_opengl2.h
imgui_impl_opengl3.cpp Backends: OpenGL3: Shallow tweak of compile-time extensions detection. 2024-01-24 15:21:46 +01:00
imgui_impl_opengl3.h
imgui_impl_opengl3_loader.h Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253) 2024-01-24 15:01:59 +01:00
imgui_impl_osx.h
imgui_impl_osx.mm
imgui_impl_sdl2.cpp
imgui_impl_sdl2.h
imgui_impl_sdl3.cpp
imgui_impl_sdl3.h
imgui_impl_sdlrenderer2.cpp
imgui_impl_sdlrenderer2.h
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set. 2024-02-12 14:57:39 +01:00
imgui_impl_sdlrenderer3.h
imgui_impl_vulkan.cpp
imgui_impl_vulkan.h Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. (#7250) 2024-01-22 11:15:14 +01:00
imgui_impl_wgpu.cpp Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 2024-01-22 15:37:00 +01:00
imgui_impl_wgpu.h Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240) 2024-01-22 14:54:45 +01:00
imgui_impl_win32.cpp
imgui_impl_win32.h