imgui/examples
ocornut 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
..
example_allegro5
example_android_opengl3
example_apple_metal Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_apple_opengl2
example_emscripten_wgpu
example_glfw_metal
example_glfw_opengl2
example_glfw_opengl3
example_glfw_vulkan
example_glut_opengl2
example_null
example_sdl2_directx11 Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_sdl2_metal Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_sdl2_opengl2 Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_sdl2_opengl3 Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_sdl2_sdlrenderer Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_sdl2_vulkan Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
example_win32_directx9
example_win32_directx10
example_win32_directx11
example_win32_directx12
libs
imgui_examples.sln Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) 2023-02-07 12:04:38 +01:00
README.txt

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.