// dear imgui: Renderer Backend for SDL using SDL_Renderer // (Requires: SDL 2.0.17+) #pragma once #include "imgui.h" // IMGUI_IMPL_API struct SDL_Renderer; IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer *renderer); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data); // Called by Init/NewFrame/Shutdown IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture(); IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();