diff --git a/examples/imgui_impl_metal.mm b/examples/imgui_impl_metal.mm index 95c532361..a1ed7d748 100644 --- a/examples/imgui_impl_metal.mm +++ b/examples/imgui_impl_metal.mm @@ -402,8 +402,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects() commandEncoder:(id)commandEncoder { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - int fb_width = (int)(drawData->DisplaySize.x * draw_data->FramebufferScale.x); - int fb_height = (int)(drawData->DisplaySize.y * draw_data->FramebufferScale.y); + int fb_width = (int)(drawData->DisplaySize.x * drawData->FramebufferScale.x); + int fb_height = (int)(drawData->DisplaySize.y * drawData->FramebufferScale.y); if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0) return; @@ -450,8 +450,8 @@ void ImGui_ImplMetal_DestroyDeviceObjects() [commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0]; // Will project scissor/clipping rectangles into framebuffer space - ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports - ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + ImVec2 clip_off = drawData->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2) // Render command lists size_t vertexBufferOffset = 0;