Minor renaming.

This commit is contained in:
omar 2017-10-27 12:01:52 +02:00
parent a6ff14d66e
commit c432fcf2bb
2 changed files with 21 additions and 21 deletions

View file

@ -2328,29 +2328,29 @@ void ImGui::NewFrame()
g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
if (g.MovedWindowMoveId && g.MovedWindowMoveId == g.ActiveId)
if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
{
KeepAliveID(g.MovedWindowMoveId);
IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
IM_ASSERT(g.MovedWindow->MoveId == g.MovedWindowMoveId);
KeepAliveID(g.MovingWindowMoveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
if (g.IO.MouseDown[0])
{
g.MovedWindow->RootWindow->PosFloat += g.IO.MouseDelta;
g.MovingWindow->RootWindow->PosFloat += g.IO.MouseDelta;
if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
MarkIniSettingsDirty(g.MovedWindow->RootWindow);
FocusWindow(g.MovedWindow);
MarkIniSettingsDirty(g.MovingWindow->RootWindow);
FocusWindow(g.MovingWindow);
}
else
{
ClearActiveID();
g.MovedWindow = NULL;
g.MovedWindowMoveId = 0;
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
}
else
{
g.MovedWindow = NULL;
g.MovedWindowMoveId = 0;
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
// Delay saving settings so we don't spam disk too much
@ -2362,11 +2362,11 @@ void ImGui::NewFrame()
}
// Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow
g.HoveredWindow = g.MovedWindow ? g.MovedWindow : FindHoveredWindow(g.IO.MousePos, false);
g.HoveredWindow = g.MovingWindow ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos, false);
if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow))
g.HoveredRootWindow = g.HoveredWindow->RootWindow;
else
g.HoveredRootWindow = g.MovedWindow ? g.MovedWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
g.HoveredRootWindow = g.MovingWindow ? g.MovingWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
{
@ -2504,7 +2504,7 @@ void ImGui::Shutdown()
g.HoveredWindow = NULL;
g.HoveredRootWindow = NULL;
g.ActiveIdWindow = NULL;
g.MovedWindow = NULL;
g.MovingWindow = NULL;
for (int i = 0; i < g.Settings.Size; i++)
ImGui::MemFree(g.Settings[i].Name);
g.Settings.clear();
@ -2799,9 +2799,9 @@ void ImGui::EndFrame()
FocusWindow(g.HoveredWindow);
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
{
g.MovedWindow = g.HoveredWindow;
g.MovedWindowMoveId = g.HoveredWindow->MoveId;
SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
g.MovingWindow = g.HoveredWindow;
g.MovingWindowMoveId = g.MovingWindow->MoveId;
SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
}
}
else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)

View file

@ -435,8 +435,8 @@ struct ImGuiContext
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
ImGuiWindow* ActiveIdWindow;
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window.
ImGuiID MovedWindowMoveId; // == MovedWindow->RootWindow->MoveId
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
ImVector<ImGuiIniData> Settings; // .ini Settings
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
@ -527,8 +527,8 @@ struct ImGuiContext
ActiveIdAllowOverlap = false;
ActiveIdClickOffset = ImVec2(-1,-1);
ActiveIdWindow = NULL;
MovedWindow = NULL;
MovedWindowMoveId = 0;
MovingWindow = NULL;
MovingWindowMoveId = 0;
SettingsDirtyTimer = 0.0f;
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);