Merge branch 'master' into 2015-07-cleanup

Conflicts:
	imgui.cpp
This commit is contained in:
ocornut 2015-08-05 16:57:31 -06:00
commit 9b19f8c19d
2 changed files with 127 additions and 54 deletions

172
imgui.cpp
View file

@ -393,7 +393,6 @@
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
- input text multi-line: line numbers? status bar? (follow up on #200)
!- input number: large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
- input number: use mouse wheel to step up/down
@ -5474,8 +5473,58 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return GImGui->CurrentWindow->GetID(ptr_id);
}
enum ImGuiDataTypeOp
{
ImGuiDataTypeOp_Add,
ImGuiDataTypeOp_Sub
};
static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
{
if (data_type == ImGuiDataType_Int)
ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
else if (data_type == ImGuiDataType_Float)
ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
}
static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
{
if (data_type == ImGuiDataType_Int)
{
if (decimal_precision < 0)
ImFormatString(buf, buf_size, "%d", *(int*)data_ptr);
else
ImFormatString(buf, buf_size, "%.*d", decimal_precision, *(int*)data_ptr);
}
else if (data_type == ImGuiDataType_Float)
{
if (decimal_precision < 0)
ImFormatString(buf, buf_size, "%f", *(float*)data_ptr); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
else
ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr);
}
}
static void DataTypeApplyOp(ImGuiDataType data_type, ImGuiDataTypeOp op, void* value1, const void* value2)// Store into value1
{
if (data_type == ImGuiDataType_Int)
{
if (op == ImGuiDataTypeOp_Add)
*(int*)value1 = *(int*)value1 + *(const int*)value2;
else if (op == ImGuiDataTypeOp_Sub)
*(int*)value1 = *(int*)value1 - *(const int*)value2;
}
else if (data_type == ImGuiDataType_Float)
{
if (op == ImGuiDataTypeOp_Add)
*(float*)value1 = *(float*)value1 + *(const float*)value2;
else if (op == ImGuiDataTypeOp_Sub)
*(float*)value1 = *(float*)value1 - *(const float*)value2;
}
}
// User can input math operators (e.g. +100) to edit a numerical values.
static void InputTextApplyArithmeticOp(const char* buf, const char* initial_value_buf, float *v)
static void DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format)
{
while (ImCharIsSpace(*buf))
buf++;
@ -5496,45 +5545,55 @@ static void InputTextApplyArithmeticOp(const char* buf, const char* initial_valu
if (!buf[0])
return;
float ref_v = *v;
if (op)
if (sscanf(initial_value_buf, "%f", &ref_v) < 1)
return;
float op_v = 0.0f;
if (sscanf(buf, "%f", &op_v) < 1)
return;
if (op == '+')
*v = ref_v + op_v; // add (uses "+-" to substract)
else if (op == '*')
*v = ref_v * op_v; // multiply
else if (op == '/')
if (data_type == ImGuiDataType_Int)
{
if (op_v == 0.0f) // divide
if (!scalar_format)
scalar_format = "%d";
int* v = (int*)data_ptr;
int ref_v = *v;
if (op && sscanf(initial_value_buf, scalar_format, &ref_v) < 1)
return;
*v = ref_v / op_v;
// Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
float op_v = 0.0f;
if (op == '+') { if (sscanf(buf, "%f", &op_v) == 1) *v = (int)(ref_v + op_v); } // Add (use "+-" to subtract)
else if (op == '*') { if (sscanf(buf, "%f", &op_v) == 1) *v = (int)(ref_v * op_v); } // Multiply
else if (op == '/') { if (sscanf(buf, "%f", &op_v) == 1 && op_v != 0.0f) *v = (int)(ref_v / op_v); }// Divide
else { if (sscanf(buf, scalar_format, &ref_v) == 1) *v = ref_v; } // Assign constant
}
else if (data_type == ImGuiDataType_Float)
{
if (!scalar_format)
scalar_format = "%f";
float* v = (float*)data_ptr;
float ref_v = *v;
if (op && sscanf(initial_value_buf, scalar_format, &ref_v) < 1)
return;
float op_v = 0.0f;
if (sscanf(buf, scalar_format, &op_v) < 1)
return;
if (op == '+') { *v = ref_v + op_v; } // Add (use "+-" to subtract)
else if (op == '*') { *v = ref_v * op_v; } // Multiply
else if (op == '/') { if (op_v != 0.0f) *v = ref_v / op_v; } // Divide
else { *v = op_v; } // Assign constant
}
else
*v = op_v; // Constant
}
// Create text input in place of a slider (when CTRL+Clicking on slider)
bool ImGui::InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision)
bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
char text_buf[64];
ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
SetActiveID(g.ScalarAsInputTextId, window);
g.HoveredId = 0;
// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
FocusableItemUnregister(window);
bool value_changed = InputTextEx(label, text_buf, (int)IM_ARRAYSIZE(text_buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
char buf[32];
DataTypeFormat(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
bool value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
if (g.ScalarAsInputTextId == 0)
{
// First frame
@ -5548,7 +5607,7 @@ bool ImGui::InputFloatReplaceWidget(const ImRect& aabb, const char* label, float
g.ScalarAsInputTextId = 0;
}
if (value_changed)
InputTextApplyArithmeticOp(text_buf, g.InputTextState.InitialText.Data, v);
DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL);
return value_changed;
}
@ -5576,10 +5635,10 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
inline float ImGui::RoundScalar(float value, int decimal_precision)
{
// Round past decimal precision
// 0: 1, 1: 0.1, 2: 0.01, etc.
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
// FIXME: Investigate better rounding methods
float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
float min_step = (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : (1.0f / powf(10.0f, (float)decimal_precision));
bool negative = value < 0.0f;
value = fabsf(value);
float remainder = fmodf(value, min_step);
@ -5767,7 +5826,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
ItemSize(total_bb, style.FramePadding.y);
@ -6067,11 +6126,10 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
}
}
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
return InputFloatReplaceWidget(frame_bb, label, v, id, decimal_precision);
ItemSize(total_bb, style.FramePadding.y);
return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
// Actual drag behavior
ItemSize(total_bb, style.FramePadding.y);
const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
@ -7243,7 +7301,8 @@ bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, co
return ret;
}
bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -7252,42 +7311,42 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
const float w = ImGui::CalcItemWidth();
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
ImGui::BeginGroup();
ImGui::PushID(label);
const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding * 2;
if (step > 0.0f)
if (step_ptr)
ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
char buf[64];
if (decimal_precision < 0)
ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
else
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
DataTypeFormat(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
bool value_changed = false;
const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll);
if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags))
if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
extra_flags |= ImGuiInputTextFlags_CharsDecimal;
extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), extra_flags))
{
InputTextApplyArithmeticOp(buf, g.InputTextState.InitialText.Data, v);
DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format);
value_changed = true;
}
// Step buttons
if (step > 0.0f)
if (step_ptr)
{
ImGui::PopItemWidth();
ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Sub, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Add, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
}
@ -7304,13 +7363,20 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
return value_changed;
}
bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
float f = (float)*v;
const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
if (value_changed)
*v = (int)f;
return value_changed;
char display_format[16];
if (decimal_precision)
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
else
ImFormatString(display_format, 16, "%%%df", decimal_precision);
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
}
bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
{
const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags);
}
bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)

View file

@ -162,6 +162,12 @@ enum ImGuiPlotType
ImGuiPlotType_Histogram
};
enum ImGuiDataType
{
ImGuiDataType_Int,
ImGuiDataType_Float
};
// 2D axis aligned bounding-box
// NB: we can't rely on ImVec2 math operators being available here
struct ImRect
@ -646,7 +652,8 @@ namespace ImGui
IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float* v, ImGuiID id, int decimal_precision);
IMGUI_API bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);