diff --git a/imgui.cpp b/imgui.cpp index 91de2d970..f77a5b2e9 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -643,8 +643,8 @@ static void AddDrawListToRenderList(ImVector& out_rende static void AddWindowToRenderList(ImVector& out_render_list, ImGuiWindow* window); static void AddWindowToSortedBuffer(ImVector& out_sorted_windows, ImGuiWindow* window); -static ImGuiSettingsWindow* FindWindowSettings(const char* name); -static ImGuiSettingsWindow* AddWindowSettings(const char* name); +static ImGuiWindowSettings* FindWindowSettings(const char* name); +static ImGuiWindowSettings* AddWindowSettings(const char* name); static void LoadIniSettingsFromDisk(const char* ini_filename); static void LoadIniSettingsFromMemory(const char* buf); @@ -2473,7 +2473,7 @@ void ImGui::NewFrame() static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name) { - ImGuiSettingsWindow* settings = FindWindowSettings(name); + ImGuiWindowSettings* settings = FindWindowSettings(name); if (!settings) settings = AddWindowSettings(name); return (void*)settings; @@ -2481,7 +2481,7 @@ static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line) { - ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry; + ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry; float x, y; int i; if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y); @@ -2497,7 +2497,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf ImGuiWindow* window = g.Windows[i]; if (window->Flags & ImGuiWindowFlags_NoSavedSettings) continue; - ImGuiSettingsWindow* settings = FindWindowSettings(window->Name); + ImGuiWindowSettings* settings = FindWindowSettings(window->Name); if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000). continue; settings->Pos = window->Pos; @@ -2510,7 +2510,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve for (int i = 0; i != g.SettingsWindows.Size; i++) { - const ImGuiSettingsWindow* settings = &g.SettingsWindows[i]; + const ImGuiWindowSettings* settings = &g.SettingsWindows[i]; if (settings->Pos.x == FLT_MAX) continue; const char* name = settings->Name; @@ -2609,24 +2609,24 @@ void ImGui::Shutdown() g.Initialized = false; } -static ImGuiSettingsWindow* FindWindowSettings(const char* name) +static ImGuiWindowSettings* FindWindowSettings(const char* name) { ImGuiContext& g = *GImGui; ImGuiID id = ImHash(name, 0); for (int i = 0; i != g.SettingsWindows.Size; i++) { - ImGuiSettingsWindow* ini = &g.SettingsWindows[i]; + ImGuiWindowSettings* ini = &g.SettingsWindows[i]; if (ini->Id == id) return ini; } return NULL; } -static ImGuiSettingsWindow* AddWindowSettings(const char* name) +static ImGuiWindowSettings* AddWindowSettings(const char* name) { ImGuiContext& g = *GImGui; g.SettingsWindows.resize(g.SettingsWindows.Size + 1); - ImGuiSettingsWindow* settings = &g.SettingsWindows.back(); + ImGuiWindowSettings* settings = &g.SettingsWindows.back(); settings->Name = ImStrdup(name); settings->Id = ImHash(name, 0); settings->Collapsed = false; @@ -4078,7 +4078,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl window->PosFloat = ImVec2(60, 60); window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - ImGuiSettingsWindow* settings = FindWindowSettings(name); + ImGuiWindowSettings* settings = FindWindowSettings(name); if (!settings) settings = AddWindowSettings(name); else diff --git a/imgui_internal.h b/imgui_internal.h index 249dff851..84ad3e00b 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -38,10 +38,10 @@ struct ImGuiGroupData; struct ImGuiSimpleColumns; struct ImGuiDrawContext; struct ImGuiTextEditState; -struct ImGuiSettingsWindow; struct ImGuiMouseCursorData; struct ImGuiPopupRef; struct ImGuiWindow; +struct ImGuiWindowSettings; typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_ typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_ @@ -371,7 +371,7 @@ struct IMGUI_API ImGuiTextEditState }; // Data saved in imgui.ini file -struct ImGuiSettingsWindow +struct ImGuiWindowSettings { char* Name; ImGuiID Id; @@ -379,7 +379,7 @@ struct ImGuiSettingsWindow ImVec2 Size; bool Collapsed; - ImGuiSettingsWindow() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; } + ImGuiWindowSettings() { Name = NULL; Id = 0; Pos = Size = ImVec2(0,0); Collapsed = false; } }; struct ImGuiSettingsHandler @@ -500,7 +500,7 @@ struct ImGuiContext // Settings float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero - ImVector SettingsWindows; // .ini settings for ImGuiWindow + ImVector SettingsWindows; // .ini settings for ImGuiWindow ImVector SettingsHandlers; // List of .ini settings handlers // Logging