diff --git a/imgui.h b/imgui.h index 97ddc231f..bec07372b 100644 --- a/imgui.h +++ b/imgui.h @@ -701,7 +701,7 @@ namespace ImGui // Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame! // Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable(). IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable) - IMGUI_API const char* TableGetColumnName(int column_n = -1); // return NULL if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. + IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. IMGUI_API bool TableGetColumnIsVisible(int column_n = -1); // return true if column is visible. Same value is also returned by TableNextColumn() and TableSetColumnIndex(). Pass -1 to use current column. IMGUI_API bool TableGetColumnIsSorted(int column_n = -1); // return true if column is included in the sort specs. Rarely used, can be useful to tell if a data change should trigger resort. Equivalent to test ImGuiTableSortSpecs's ->ColumnsMask & (1 << column_n). Pass -1 to use current column. IMGUI_API int TableGetHoveredColumn(); // return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. diff --git a/imgui_tables.cpp b/imgui_tables.cpp index 99cec37f9..c00d01827 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp @@ -173,8 +173,9 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags } // For reference, the total _allocation count_ for a table is: -// + 0 (for ImGuiTable instance, we sharing allocation in g.Tables pool) +// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) // + 1 (for table->RawData allocated below) +// + 1 (for table->ColumnsNames, if names are used) // + 1 (for table->Splitter._Channels) // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) // Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details. @@ -1601,7 +1602,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, // Store name (append with zero-terminator in contiguous buffer) IM_ASSERT(column->NameOffset == -1); - if (label != NULL) + if (label != NULL && label[0] != 0) { column->NameOffset = (ImS16)table->ColumnsNames.size(); table->ColumnsNames.append(label, label + strlen(label) + 1); @@ -1963,7 +1964,7 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) { const ImGuiTableColumn* column = &table->Columns[column_n]; if (column->NameOffset == -1) - return NULL; + return ""; return &table->ColumnsNames.Buf[column->NameOffset]; } @@ -2080,7 +2081,7 @@ void ImGui::TableDrawContextMenu(ImGuiTable* table) { ImGuiTableColumn* other_column = &table->Columns[other_column_n]; const char* name = TableGetColumnName(table, other_column_n); - if (name == NULL) + if (name == NULL || name[0] == 0) name = ""; // Make sure we can't hide the last active column @@ -2850,7 +2851,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table) "ContentWidth: Frozen %d, Unfrozen %d, HeadersUsed/Ideal %d/%d\n" "SortOrder: %d, SortDir: %s\n" "UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..", - n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, + n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen, column->WidthGiven, column->WidthRequest, column->WidthStretchWeight, column->ContentWidthFrozen, column->ContentWidthUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,