From 7475c1e7ddc3ea8eaaeec15a270ccf25ff9b3486 Mon Sep 17 00:00:00 2001 From: omar Date: Sat, 12 May 2018 16:48:21 +0200 Subject: [PATCH] Data types: DragScalar: Fixed speed of integer values tweaking with keyboard/gamepad when speed < 1. Enforce min/max bounds when power curves are used. SliderScalar: Fixed integer/slow tweaking. (#643) --- CHANGELOG.txt | 6 +++--- imgui.cpp | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 2ee2fede5..1482b272e 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -51,6 +51,9 @@ Breaking Changes: Other Changes: (IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61) +- Added DragScalar, DragScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011) +- Added InputScalar, InputScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011) +- Added SliderScalar, SliderScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#643, #320, #708, #1011) - Window: Fixed default proportional item width lagging by one frame on resize. - Window: Fixed pop-ups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.). - Window: Fixed windows using the ImGuiWindowFlags_NoSavedSettings flag from not using the same default position as other windows. (#1760) @@ -66,9 +69,6 @@ Other Changes: - InputText: Fixed returning true when edition is canceled with ESC and the current buffer matches the initial value. - InputFloat,InputFloat2,InputFloat3,InputFloat4: Added variations taking a more flexible and consistent optional "const char* format" parameter instead of "int decimal_precision". This allow using custom formats to display values in scientific notation, and is generally more consistent with other API. Obsoleted functions using the optional "int decimal_precision" parameter. (#648) -- Added DragScalar, DragScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011) -- Added InputScalar, InputScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011) -- Added SliderScalar, SliderScalarN: supports signed/unsigned, 32/64 bits, float/double data types. (#320, #643, #708, #1011) - DragFloat, DragInt: Cancel mouse tweak when current value is initially past the min/max boundaries and mouse is pushing in the same direction (keyboard/gamepad version already did this). - DragFloat, DragInt: Honor natural type limits (e.g. INT_MAX, FLT_MAX) instead of wrapping around. (#708, #320) - DragFloat, SliderFloat: Fixes to allow input of scientific notation numbers when using CTRL+Click to input the value. (~#648, #1011) diff --git a/imgui.cpp b/imgui.cpp index 2f68af31a..fb9cbb214 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -8891,8 +8891,8 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d } else { - if (v_max - v_min <= 100.0f || v_max - v_min >= -100.0f || IsNavInputDown(ImGuiNavInput_TweakSlow)) - delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)(v_max - v_min); // Gamepad/keyboard tweak speeds in integer steps + if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow)) + delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps else delta /= 100.0f; } @@ -9257,7 +9257,7 @@ static bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed } if (g.ActiveIdSource == ImGuiInputSource_Nav) { - int decimal_precision = ImParseFormatPrecision(format, 3); + int decimal_precision = (data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImParseFormatPrecision(format, 3) : 0; adjust_delta = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 1.0f/10.0f, 10.0f).x; v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision)); } @@ -9367,7 +9367,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa return false; if (power != 1.0f) - IM_ASSERT(v_min != v_max); // When using a power curve the drag needs to have known bounds + IM_ASSERT(v_min != NULL && v_max != NULL); // When using a power curve the drag needs to have known bounds ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style;