From 62671ef96e4376a81230b07d64c26c56d5b6e25d Mon Sep 17 00:00:00 2001 From: ocornut Date: Tue, 25 Aug 2015 22:14:31 +0100 Subject: [PATCH] Examples: update readme --- examples/README.txt | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/examples/README.txt b/examples/README.txt index 4313356cc..eb167d083 100644 --- a/examples/README.txt +++ b/examples/README.txt @@ -1,10 +1,10 @@ Those are standalone ready-to-build applications to demonstrate ImGui. -Binaries of those demos are available from the main GitHub page. - +Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries + TL;DR; Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup. - Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example. - If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started. + Copy the imgui_impl_xxx.cpp/.h files you need if you are using one of provided rendering/IO backends. + If using different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started. ImGui is highly portable and only requires a few things to run: @@ -29,8 +29,9 @@ opengl_example/ opengl3_example/ OpenGL example, using GLFW/GL3W + programmable pipeline. This uses more modern OpenGL calls and custom shaders. - Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version! - I don't think there is an advantage using this over the simpler example, but it is provided for reference. + Even if your application is using modern OpenGL you are better off copying the code from the fixed + pipeline version! I don't think there is an advantage using this over the simpler example, but it is + provided for reference. directx9_example/ DirectX9 example, Windows only. @@ -41,7 +42,8 @@ directx11_example/ ios_example/ iOS example. - Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky. + Using Synergy to access keyboard/mouse data from server computer. + Synergy keyboard integration is rather hacky. sdl_opengl_example/ SDL2 + OpenGL example.