From 530e746daa6427bfe84f0b45135f9cf7faa62545 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 2 Oct 2014 11:56:40 +0100 Subject: [PATCH] Renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL (more IDE friendly) --- imconfig.h | 6 +++--- imgui.cpp | 14 ++++++++------ 2 files changed, 11 insertions(+), 9 deletions(-) diff --git a/imconfig.h b/imconfig.h index a88e422e9..18a64b2b9 100644 --- a/imconfig.h +++ b/imconfig.h @@ -17,8 +17,8 @@ //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS -//---- Include imgui_user.cpp at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. -//#define IMGUI_INCLUDE_IMGUI_USER_CPP +//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. +//#define IMGUI_INCLUDE_IMGUI_USER_INL //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* @@ -32,7 +32,7 @@ */ //---- Freely implement extra functions within the ImGui:: namespace. -//---- Declare helpers or widgets implemented in imgui_user.cpp or elsewhere, so end-user doesn't need to include multiple files. +//---- Declare helpers or widgets implemented in imgui_user.inl or elsewhere, so end-user doesn't need to include multiple files. //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. /* namespace ImGui diff --git a/imgui.cpp b/imgui.cpp index 7c05d8fc6..3232c7e26 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -138,6 +138,7 @@ API BREAKING CHANGES ==================== + - 2014/10/02 (1.14) renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly) - 2014/09/25 (1.13) removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity) - 2014/09/24 (1.12) renamed SetFontScale() to SetWindowFontScale() - 2014/09/24 (1.12) moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn @@ -148,10 +149,10 @@ ISSUES & TODO-LIST ================== - - misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers + - misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers - window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit? - - window: support horizontal scroll - - window: fix resize grip scaling along with Rounding style setting + - window: add horizontal scroll + - window: fix resize grip rendering scaling along with Rounding style setting - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay - main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes @@ -187,6 +188,7 @@ - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) ! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing - keyboard: full keyboard navigation and focus. + - input: reowrk IO to be able to pass actual events to fix temporal aliasing issues. - input: support trackpad style scrolling & slider edit. - tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen). - misc: not thread-safe @@ -6662,9 +6664,9 @@ void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const voi //----------------------------------------------------------------------------- -//---- Include imgui_user.cpp at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. -#ifdef IMGUI_INCLUDE_IMGUI_USER_CPP -#include "imgui_user.cpp" +//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions. +#ifdef IMGUI_INCLUDE_IMGUI_USER_INL +#include "imgui_user.inl" #endif //-----------------------------------------------------------------------------