Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036)

This commit is contained in:
ocornut 2024-10-02 18:39:17 +02:00
parent 014b722963
commit 5109a77f69
2 changed files with 26 additions and 6 deletions

View file

@ -76,6 +76,7 @@ Other changes:
- Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window so that
transitioning from an item tooltip to a drag tooltip doesn't leak window auto-sizing
info from one to the other. (#8036)
- Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036)
- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
- Backends: WebGPU: Fixed DAWN api change using WGPUStringView in WGPUShaderSourceWGSL.
(#8009, #8010) [@blitz-research]

View file

@ -1136,7 +1136,9 @@ static const float WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER = 0.04f; // Reduc
static const float WINDOWS_MOUSE_WHEEL_SCROLL_LOCK_TIMER = 0.70f; // Lock scrolled window (so it doesn't pick child windows that are scrolling through) for a certain time, unless mouse moved.
// Tooltip offset
static const ImVec2 TOOLTIP_DEFAULT_OFFSET = ImVec2(16, 10); // Multiplied by g.Style.MouseCursorScale
static const ImVec2 TOOLTIP_DEFAULT_OFFSET_MOUSE = ImVec2(16, 10); // Multiplied by g.Style.MouseCursorScale
static const ImVec2 TOOLTIP_DEFAULT_OFFSET_TOUCH = ImVec2(0, -20); // Multiplied by g.Style.MouseCursorScale
static const ImVec2 TOOLTIP_DEFAULT_PIVOT_TOUCH = ImVec2(0.5f, 1.0f); // Multiplied by g.Style.MouseCursorScale
//-------------------------------------------------------------------------
// [SECTION] FORWARD DECLARATIONS
@ -11518,9 +11520,14 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
// We call SetNextWindowPos() to enforce position and disable clamping.
// See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
const bool is_touchscreen = (g.IO.MouseSource == ImGuiMouseSource_TouchScreen);
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
SetNextWindowPos(tooltip_pos);
{
ImVec2 tooltip_pos = is_touchscreen ? (g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * g.Style.MouseCursorScale) : (g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * g.Style.MouseCursorScale);
ImVec2 tooltip_pivot = is_touchscreen ? TOOLTIP_DEFAULT_PIVOT_TOUCH : ImVec2(0.0f, 0.0f);
SetNextWindowPos(tooltip_pos, ImGuiCond_None, tooltip_pivot);
}
SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
@ -12126,18 +12133,30 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
if (window->Flags & ImGuiWindowFlags_Tooltip)
{
// Position tooltip (always follows mouse + clamp within outer boundaries)
// Note that drag and drop tooltips are NOT using this path: BeginTooltipEx() manually sets their position.
// In theory we could handle both cases in same location, but requires a bit of shuffling as drag and drop tooltips are calling SetWindowPos() leading to 'window_pos_set_by_api' being set in Begin()
// FIXME:
// - Too many paths. One problem is that FindBestWindowPosForPopupEx() doesn't allow passing a suggested position (so touch screen path doesn't use it by default).
// - Drag and drop tooltips are not using this path either: BeginTooltipEx() manually sets their position.
// - Require some tidying up. In theory we could handle both cases in same location, but requires a bit of shuffling
// as drag and drop tooltips are calling SetNextWindowPos() leading to 'window_pos_set_by_api' being set in Begin().
IM_ASSERT(g.CurrentWindow == window);
const float scale = g.Style.MouseCursorScale;
const ImVec2 ref_pos = NavCalcPreferredRefPos();
const ImVec2 tooltip_pos = ref_pos + TOOLTIP_DEFAULT_OFFSET * scale;
if (g.IO.MouseSource == ImGuiMouseSource_TouchScreen)
{
ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_TOUCH * scale - (TOOLTIP_DEFAULT_PIVOT_TOUCH * window->Size);
if (r_outer.Contains(ImRect(tooltip_pos, tooltip_pos + window->Size)))
return tooltip_pos;
}
ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET_MOUSE * scale;
ImRect r_avoid;
if (!g.NavDisableHighlight && g.NavDisableMouseHover && !(g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos))
r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 16, ref_pos.y + 8);
else
r_avoid = ImRect(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24 * scale, ref_pos.y + 24 * scale); // FIXME: Hard-coded based on mouse cursor shape expectation. Exact dimension not very important.
//GetForegroundDrawList()->AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255, 0, 255, 255));
return FindBestWindowPosForPopupEx(tooltip_pos, window->Size, &window->AutoPosLastDirection, r_outer, r_avoid, ImGuiPopupPositionPolicy_Tooltip);
}
IM_ASSERT(0);