diff --git a/imgui.cpp b/imgui.cpp index a80e6f92e..81a6d0795 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -5947,7 +5947,7 @@ float ImGui::RoundScalar(float value, int decimal_precision) return negative ? -value : value; } -bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal) +bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags) { ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -5957,17 +5957,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding); const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f; + const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; const float grab_padding = 2.0f; - const float slider_sz = horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); + const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f); float grab_sz; if (decimal_precision > 0) grab_sz = ImMin(style.GrabMinSize, slider_sz); else grab_sz = ImMin(ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit const float slider_usable_sz = slider_sz - grab_sz; - const float slider_usable_pos_min = (horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f; - const float slider_usable_pos_max = (horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f; + const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f; + const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f; // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f float linear_zero_pos = 0.0f; // 0.0->1.0f @@ -5990,9 +5991,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v { if (g.IO.MouseDown[0]) { - const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; + const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y; float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f); - if (!horizontal) + if (!is_horizontal) normalized_pos = 1.0f - normalized_pos; float new_value; @@ -6061,11 +6062,11 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v } // Draw - if (!horizontal) + if (!is_horizontal) grab_t = 1.0f - grab_t; const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t); ImRect grab_bb; - if (horizontal) + if (is_horizontal) grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding)); else grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f)); @@ -6129,7 +6130,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c ItemSize(total_bb, style.FramePadding.y); // Actual slider behavior + render grab - const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, true); + const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. char value_buf[64]; @@ -6175,7 +6176,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float } // Actual slider behavior + render grab - bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, false); + bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical); // Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // For the vertical slider we allow centered text to overlap the frame padding diff --git a/imgui_internal.h b/imgui_internal.h index 05ec50c4e..8e266b627 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -39,6 +39,7 @@ struct ImGuiWindow; typedef int ImGuiLayoutType; // enum ImGuiLayoutType_ typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_ +typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_ //------------------------------------------------------------------------- // STB libraries @@ -158,6 +159,11 @@ enum ImGuiTreeNodeFlags_ ImGuiTreeNodeFlags_NoAutoExpandOnLog = 1 << 1 }; +enum ImGuiSliderFlags_ +{ + ImGuiSliderFlags_Vertical = 1 << 0, +}; + enum ImGuiSelectableFlagsPrivate_ { // NB: need to be in sync with last value of ImGuiSelectableFlags_ @@ -677,7 +683,7 @@ namespace ImGui IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0); IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); - IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal); + IMGUI_API bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0); IMGUI_API bool SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power); IMGUI_API bool SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);