(internals) Renamed FocusedWindow to NavWindow to match terminology of navigation branch

This commit is contained in:
omar 2017-08-22 19:51:12 +08:00
parent 2ad2190d47
commit 141339e4b7
2 changed files with 20 additions and 20 deletions

View file

@ -2317,8 +2317,8 @@ void ImGui::NewFrame()
// Pressing TAB activate widget focus
// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
g.FocusedWindow->FocusIdxTabRequestNext = 0;
if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
g.NavWindow->FocusIdxTabRequestNext = 0;
// Mark all windows as not visible
for (int i = 0; i != g.Windows.Size; i++)
@ -2330,7 +2330,7 @@ void ImGui::NewFrame()
}
// Closing the focused window restore focus to the first active root window in descending z-order
if (g.FocusedWindow && !g.FocusedWindow->WasActive)
if (g.NavWindow && !g.NavWindow->WasActive)
for (int i = g.Windows.Size-1; i >= 0; i--)
if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
{
@ -2373,7 +2373,7 @@ void ImGui::Shutdown()
g.WindowsSortBuffer.clear();
g.CurrentWindow = NULL;
g.CurrentWindowStack.clear();
g.FocusedWindow = NULL;
g.NavWindow = NULL;
g.HoveredWindow = NULL;
g.HoveredRootWindow = NULL;
g.ActiveIdWindow = NULL;
@ -2650,7 +2650,7 @@ void ImGui::EndFrame()
// Click to focus window and start moving (after we're done with all our widgets)
if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
{
if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
if (!(g.NavWindow && !g.NavWindow->WasActive && g.NavWindow->Active)) // Unless we just made a popup appear
{
if (g.HoveredRootWindow != NULL)
{
@ -2662,7 +2662,7 @@ void ImGui::EndFrame()
SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
}
}
else if (g.FocusedWindow != NULL && GetFrontMostModalRootWindow() == NULL)
else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
{
// Clicking on void disable focus
FocusWindow(NULL);
@ -3437,7 +3437,7 @@ static void CloseInactivePopups()
// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
// Don't close our own child popup windows
int n = 0;
if (g.FocusedWindow)
if (g.NavWindow)
{
for (n = 0; n < g.OpenPopupStack.Size; n++)
{
@ -3450,7 +3450,7 @@ static void CloseInactivePopups()
bool has_focus = false;
for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.FocusedWindow->RootWindow);
has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.NavWindow->RootWindow);
if (!has_focus)
break;
}
@ -4260,7 +4260,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
// Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
// Menu bar
if (flags & ImGuiWindowFlags_MenuBar)
@ -4565,7 +4565,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
ImGuiContext& g = *GImGui;
// Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing.
g.FocusedWindow = window;
g.NavWindow = window;
// Passing NULL allow to disable keyboard focus
if (!window)
@ -4876,19 +4876,19 @@ bool ImGui::IsWindowHovered()
bool ImGui::IsWindowFocused()
{
ImGuiContext& g = *GImGui;
return g.FocusedWindow == g.CurrentWindow;
return g.NavWindow == g.CurrentWindow;
}
bool ImGui::IsRootWindowFocused()
{
ImGuiContext& g = *GImGui;
return g.FocusedWindow == g.CurrentWindow->RootWindow;
return g.NavWindow == g.CurrentWindow->RootWindow;
}
bool ImGui::IsRootWindowOrAnyChildFocused()
{
ImGuiContext& g = *GImGui;
return g.FocusedWindow && g.FocusedWindow->RootWindow == g.CurrentWindow->RootWindow;
return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
}
bool ImGui::IsRootWindowOrAnyChildHovered()
@ -5547,7 +5547,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
// An active popup disable hovering on other windows (apart from its own children)
// FIXME-OPT: This could be cached/stored within the window.
ImGuiContext& g = *GImGui;
if (ImGuiWindow* focused_window = g.FocusedWindow)
if (ImGuiWindow* focused_window = g.NavWindow)
if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
return false;
@ -8882,13 +8882,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
const ImGuiID id = window->GetID(label);
ImVec2 label_size = CalcTextSize(label, NULL, true);
ImGuiWindow* backed_focused_window = g.FocusedWindow;
ImGuiWindow* backed_focused_window = g.NavWindow;
bool pressed;
bool menu_is_open = IsPopupOpen(id);
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
if (menuset_is_open)
g.FocusedWindow = window;
g.NavWindow = window;
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
ImVec2 popup_pos, pos = window->DC.CursorPos;
@ -8916,7 +8916,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
if (menuset_is_open)
g.FocusedWindow = backed_focused_window;
g.NavWindow = backed_focused_window;
bool want_open = false, want_close = false;
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
@ -10458,7 +10458,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
if (ImGui::TreeNode("Basic state"))
{
ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
ImGui::Text("FocusedWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not

View file

@ -409,7 +409,7 @@ struct ImGuiContext
ImVector<ImGuiWindow*> WindowsSortBuffer;
ImVector<ImGuiWindow*> CurrentWindowStack;
ImGuiWindow* CurrentWindow; // Being drawn into
ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
ImGuiWindow* NavWindow; // Nav/focused window for navigation
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
ImGuiID HoveredId; // Hovered widget
@ -500,7 +500,7 @@ struct ImGuiContext
FrameCount = 0;
FrameCountEnded = FrameCountRendered = -1;
CurrentWindow = NULL;
FocusedWindow = NULL;
NavWindow = NULL;
HoveredWindow = NULL;
HoveredRootWindow = NULL;
HoveredId = 0;