2018-09-13 09:44:08 -05:00
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// dear imgui: Renderer for DirectX9
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2018-06-08 12:37:33 -05:00
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// This needs to be used along with a Platform Binding (e.g. Win32)
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2018-02-05 13:34:11 -06:00
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// Implemented features:
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2018-06-11 05:33:51 -05:00
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// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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2019-05-29 08:53:36 -05:00
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// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
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2016-03-24 05:00:47 -05:00
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2015-11-29 05:25:15 -06:00
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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2018-07-04 12:06:28 -05:00
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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2015-03-09 08:03:46 -05:00
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// https://github.com/ocornut/imgui
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2018-11-01 14:56:36 -05:00
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#pragma once
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2015-03-09 08:03:46 -05:00
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struct IDirect3DDevice9;
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2018-06-21 05:04:00 -05:00
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IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
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IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
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2015-03-09 08:03:46 -05:00
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2015-03-09 09:13:29 -05:00
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// Use if you want to reset your rendering device without losing ImGui state.
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2018-06-21 05:04:00 -05:00
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IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
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2019-06-06 09:13:30 -05:00
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IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
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