2020-10-12 10:34:22 -05:00
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// dear imgui: Renderer Backend for DirectX10
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// This needs to be used along with a Platform Backend (e.g. Win32)
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2018-02-05 13:34:11 -06:00
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// Implemented features:
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2023-02-07 05:24:42 -06:00
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// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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2016-03-24 05:00:47 -05:00
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2023-07-13 04:27:52 -05:00
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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2021-05-27 06:59:35 -05:00
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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2023-09-11 06:47:08 -05:00
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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2015-12-03 06:18:35 -06:00
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2018-11-01 14:56:36 -05:00
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#pragma once
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2020-04-07 04:02:29 -05:00
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#include "imgui.h" // IMGUI_IMPL_API
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2023-07-13 04:27:52 -05:00
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#ifndef IMGUI_DISABLE
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2020-04-06 13:23:57 -05:00
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2015-12-03 06:18:35 -06:00
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struct ID3D10Device;
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2018-06-21 05:04:00 -05:00
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IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
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IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
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2015-12-03 06:18:35 -06:00
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2020-04-07 04:02:29 -05:00
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// Use if you want to reset your rendering device without losing Dear ImGui state.
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2018-06-21 05:04:00 -05:00
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IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
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2023-07-13 04:27:52 -05:00
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#endif // #ifndef IMGUI_DISABLE
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