forked from archive/yeti3dpro
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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** Name: Yeti3D PRO
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** Desc: Portable GameBoy Advanced 3D Engine
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** Auth: Derek J. Evans <derek@theteahouse.com.au>
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**
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** Copyright (C) 2003-2004 Derek J. Evans. All Rights Reserved.
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**
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** YY YY EEEEEE TTTTTT IIIIII 33333 DDDDD
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** YY YY EE TT II 33 DD DD
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** YYYY EEEE TT II 333 DD DD
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** YY EE TT II 33 DD DD
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** YY EEEEEE TT IIIIII 33333 DDDDD
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*/
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#ifndef UnitSplashH
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#define UnitSplashH
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//---------------------------------------------------------------------------
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#include <Classes.hpp>
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#include <Controls.hpp>
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#include <StdCtrls.hpp>
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#include <Forms.hpp>
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#include <ExtCtrls.hpp>
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//---------------------------------------------------------------------------
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class TFormSplash : public TForm
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{
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__published: // IDE-managed Components
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TTimer *Timer;
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TImage *Image;
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void __fastcall TimerTimer(TObject *Sender);
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void __fastcall FormDeactivate(TObject *Sender);
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void __fastcall FormHide(TObject *Sender);
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private: // User declarations
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public: // User declarations
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__fastcall TFormSplash(TComponent* Owner);
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void Execute();
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};
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//---------------------------------------------------------------------------
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extern PACKAGE TFormSplash *FormSplash;
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//---------------------------------------------------------------------------
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#endif
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