yeti3dpro-sdl3/editor/YetiEditor.bpr

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<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.06.00"/>
<PROJECT value="YetiEditor.exe"/>
<OBJFILES value="YetiEditor.obj UnitMain.obj UnitPreview.obj ..\src\sys\BCBTools.obj
..\platform\win32\yeti3dwin32.obj ..\src\y3d\y3d_all.obj
..\src\game\sprites.obj ..\src\game\data.obj ..\src\game\entities.obj
..\src\game\game.obj ..\src\game\maps.obj ..\src\game\models.obj
..\src\game\screens.obj UnitSplash.obj"/>
<RESFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES) UnitMain.dfm UnitPreview.dfm UnitSplash.dfm"/>
<LIBFILES value=""/>
<LIBRARIES value="rtl.lib vcl.lib"/>
<SPARELIBS value="vcl.lib rtl.lib"/>
<PACKAGES value="vcl.bpi rtl.bpi vclx.bpi bcbsmp.bpi dclocx.bpi"/>
<PATHCPP value=".;..\src\sys;..\platform\win32;..\src\y3d;..\src\game"/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="ilink32"/>
<USERDEFINES value="__YETI_EDITOR__"/>
<SYSDEFINES value="NO_STRICT"/>
<MAINSOURCE value="YetiEditor.cpp"/>
<INCLUDEPATH value="..\src\game;..\src\y3d;&quot;C:\Program Files\Borland\CBuilder6\Projects&quot;;..\platform\win32;..\src\sys;..\src;$(BCB)\include;$(BCB)\include\vcl"/>
<LIBPATH value="..\src\game;..\src\y3d;&quot;C:\Program Files\Borland\CBuilder6\Projects&quot;;..\platform\win32;..\src\sys;..\src;$(BCB)\lib\obj;$(BCB)\lib;..\src\ethos"/>
<WARNINGS value="-w-par"/>
<OTHERFILES value=""/>
</MACROS>
<OPTIONS>
<CFLAG1 value="-O2 -H=$(BCB)\lib\vcl60.csm -Hc -Vx -Ve -X- -a8 -5 -b- -k- -vi -c -tW -tWM"/>
<PFLAGS value="-$Y- -$L- -$D- -$A8 -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zd"/>
<LFLAGS value="-D&quot;&quot; -aa -Tpe -x -Gn"/>
<OTHERFILES value=""/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0w32.obj sysinit.obj $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cp32mt.lib"/>
<OTHERFILES value=""/>
</LINKER>
<FILELIST>
<FILE FILENAME="YetiEditor.cpp" FORMNAME="" UNITNAME="YetiEditor" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="UnitMain.cpp" FORMNAME="FormMain" UNITNAME="UnitMain" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="UnitPreview.cpp" FORMNAME="FormPreview" UNITNAME="UnitPreview" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\sys\BCBTools.cpp" FORMNAME="" UNITNAME="BCBTools" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\platform\win32\yeti3dwin32.c" FORMNAME="" UNITNAME="yeti3dwin32" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\y3d\y3d_all.c" FORMNAME="" UNITNAME="y3d_all" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\sprites.c" FORMNAME="" UNITNAME="sprites.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\data.c" FORMNAME="" UNITNAME="data.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\entities.c" FORMNAME="" UNITNAME="entities.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\game.c" FORMNAME="" UNITNAME="game.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\maps.c" FORMNAME="" UNITNAME="maps.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\models.c" FORMNAME="" UNITNAME="models.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\src\game\screens.c" FORMNAME="" UNITNAME="screens.c" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="UnitSplash.cpp" FORMNAME="FormSplash" UNITNAME="UnitSplash" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
</FILELIST>
<BUILDTOOLS>
</BUILDTOOLS>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1033
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=6
Item0=..\src\game;..\src\y3d;C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\include;$(BCB)\include\vcl
Item1=C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\include;$(BCB)\include\vcl
Item2=..\src\ethos;C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\include;$(BCB)\include\vcl
Item3=..\src\sys;..\src;$(BCB)\include;$(BCB)\include\vcl
Item4=..\src;$(BCB)\include;$(BCB)\include\vcl
Item5=$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=6
Item0=..\src\game;..\src\y3d;C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\lib\obj;$(BCB)\lib;..\src\ethos
Item1=C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\lib\obj;$(BCB)\lib;..\src\ethos
Item2=..\src\ethos;C:\Program Files\Borland\CBuilder6\Projects;..\platform\win32;..\src\sys;..\src;$(BCB)\lib\obj;$(BCB)\lib
Item3=..\src\sys;..\src;$(BCB)\lib\obj;$(BCB)\lib
Item4=..\src;$(BCB)\lib\obj;$(BCB)\lib
Item5=$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=4
Item0=__YETI_EDITOR__
Item1=__YETI_EDITOR__;_DEBUG
Item2=_DEBUG;__YETI_EDITOR__
Item3=_DEBUG
[Debugging]
DebugSourceDirs=$(BCB)\source\vcl
[Parameters]
RunParams=
Launcher=
UseLauncher=0
DebugCWD=
HostApplication=
RemoteHost=
RemotePath=
RemoteLauncher=
RemoteCWD=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
</IDEOPTIONS>
</PROJECT>