yeti3dpro-editor/source/editor.cpp

90 lines
2.2 KiB
C++

#include "editor.hpp"
#include "game.h"
static bool show_demo_window = true;
static yeti_t yeti;
static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT];
static SDL_Texture *texture = nullptr;
static void editor_yeti_tick(void)
{
void *pixels;
int pitch;
const bool *keys = SDL_GetKeyboardState(nullptr);
yeti.keyboard.state.up = keys[SDL_SCANCODE_UP] || keys[SDL_SCANCODE_W];
yeti.keyboard.state.down = keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S];
yeti.keyboard.state.left = keys[SDL_SCANCODE_LEFT];
yeti.keyboard.state.right = keys[SDL_SCANCODE_RIGHT];
yeti.keyboard.state.a = keys[SDL_SCANCODE_RCTRL];
yeti.keyboard.state.b = keys[SDL_SCANCODE_SPACE];
yeti.keyboard.state.l = keys[SDL_SCANCODE_A];
yeti.keyboard.state.r = keys[SDL_SCANCODE_Z];
yeti.keyboard.state.select = keys[SDL_SCANCODE_ESCAPE];
game_loop(&yeti);
if (SDL_LockTexture(texture, NULL, &pixels, &pitch))
{
SDL_memcpy(pixels, (void *)backbuffer, sizeof(backbuffer));
SDL_UnlockTexture(texture);
}
}
void editor_init(void)
{
// create yeti screens
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_XBGR1555, SDL_TEXTUREACCESS_STREAMING, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT);
if (!texture)
die("Error: SDL_CreateTexture(): %s", SDL_GetError());
// init yeti state
yeti_init(&yeti, backbuffer, backbuffer, textures, palette);
yeti_init_lua(&yeti, YETI_GAMMA);
game_init(&yeti);
}
void editor_main(void)
{
// main menu bar
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Quit", "Alt+F4"))
quit(0);
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Misc"))
{
ImGui::MenuItem("Show ImGui Demo", "", &show_demo_window);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
// demo window for testing
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
// game window
ImGui::SetNextWindowContentSize(ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT));
if (ImGui::Begin("Game Window", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse))
{
ImGui::Image((ImTextureID)texture, ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT));
ImGui::End();
}
// tick yeti state
editor_yeti_tick();
}
void editor_quit(void)
{
SDL_DestroyTexture(texture);
}