#include "editor.hpp" #include "game.h" #include "maps.h" static bool show_demo_window = true; static bool game_focused = false; static yeti_t yeti = {}; static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT]; static SDL_Texture *texture = nullptr; static int selected_map = 0; static int highlighted_map = -1; static bool map_loaded = false; static char game_window_title[256] = {}; static rom_map_t *rom_maps[] = { &map_e1m1, &map_e1m2, &map_e1m3, &map_e1m4, &map_e1m5, &map_e1m6, &map_e1m7, &map_e1m8, &map_e1m9, &map_e2m1, &map_e2m2, &map_e2m3, &map_e2m4, &map_e2m5, &map_e2m6, &map_e2m7, &map_e2m8, &map_e2m9, &map_e3m1, &map_e3m2, &map_e3m3, &map_e3m4, &map_e3m5, &map_e3m6, &map_e3m7, &map_e3m8, &map_e3m9 }; static const char *rom_map_names[] = { "e1m1", "e1m2", "e1m3", "e1m4", "e1m5", "e1m6", "e1m7", "e1m8", "e1m9", "e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9", "e3m1", "e3m2", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9" }; static void load_map(int n) { game_load_map(&yeti, rom_maps[n]); game_goto(&yeti.game, GAME_MODE_PLAY); map_loaded = true; SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (%s)", rom_map_names[n]); } static void editor_yeti_tick(void) { void *pixels; int pitch; if (game_focused) { const bool *keys = SDL_GetKeyboardState(nullptr); yeti.keyboard.state.up = keys[SDL_SCANCODE_UP] || keys[SDL_SCANCODE_W]; yeti.keyboard.state.down = keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S]; yeti.keyboard.state.left = keys[SDL_SCANCODE_LEFT]; yeti.keyboard.state.right = keys[SDL_SCANCODE_RIGHT]; yeti.keyboard.state.a = keys[SDL_SCANCODE_RCTRL]; yeti.keyboard.state.b = keys[SDL_SCANCODE_SPACE]; yeti.keyboard.state.l = keys[SDL_SCANCODE_A]; yeti.keyboard.state.r = keys[SDL_SCANCODE_Z]; yeti.keyboard.state.select = keys[SDL_SCANCODE_ESCAPE]; } game_loop(&yeti); if (SDL_LockTexture(texture, NULL, &pixels, &pitch)) { SDL_memcpy(pixels, (void *)backbuffer, sizeof(backbuffer)); SDL_UnlockTexture(texture); } } void editor_init(void) { // create yeti screens texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_XBGR1555, SDL_TEXTUREACCESS_STREAMING, YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT); if (!texture) die("Error: SDL_CreateTexture(): %s", SDL_GetError()); // init yeti state yeti_init(&yeti, backbuffer, backbuffer, textures, palette); yeti_init_lua(&yeti, YETI_GAMMA); game_init(&yeti); load_map(0); } void editor_main(void) { // main menu bar if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("Quit", "Alt+F4")) quit(0); ImGui::EndMenu(); } if (ImGui::BeginMenu("Misc")) { ImGui::MenuItem("Show ImGui Demo", "", &show_demo_window); ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } // demo window for testing if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); // rom map select if (ImGui::Begin("ROM Maps", nullptr, ImGuiWindowFlags_None)) { if (ImGui::BeginListBox("Maps")) { for (int n = 0; n < IM_ARRAYSIZE(rom_maps); n++) { bool is_selected = (selected_map == n); ImGuiSelectableFlags flags = (highlighted_map == n) ? ImGuiSelectableFlags_Highlight : 0; if (ImGui::Selectable(rom_map_names[n], is_selected, flags)) selected_map = n; if (is_selected) ImGui::SetItemDefaultFocus(); } ImGui::EndListBox(); } if (ImGui::Button("Load Selected Map")) { load_map(selected_map); } ImGui::End(); } // game window if (map_loaded) { ImGui::SetNextWindowFocus(); map_loaded = false; } ImGui::SetNextWindowContentSize(ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT)); if (ImGui::Begin(game_window_title, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse)) { game_focused = ImGui::IsWindowFocused(); ImGui::Image((ImTextureID)texture, ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT)); ImGui::End(); } // tick yeti state editor_yeti_tick(); } void editor_quit(void) { SDL_DestroyTexture(texture); }