ROM map select
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1 changed files with 81 additions and 14 deletions
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@ -2,27 +2,57 @@
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#include "editor.hpp"
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#include "game.h"
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#include "maps.h"
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static bool show_demo_window = true;
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static yeti_t yeti;
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static bool game_focused = false;
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static yeti_t yeti = {};
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static u16 backbuffer[YETI_FRAMEBUFFER_WIDTH * YETI_FRAMEBUFFER_HEIGHT];
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static SDL_Texture *texture = nullptr;
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static int selected_map = 0;
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static int highlighted_map = -1;
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static bool map_loaded = false;
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static char game_window_title[256] = {};
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static rom_map_t *rom_maps[] = {
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&map_e1m1, &map_e1m2, &map_e1m3, &map_e1m4, &map_e1m5, &map_e1m6, &map_e1m7, &map_e1m8, &map_e1m9,
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&map_e2m1, &map_e2m2, &map_e2m3, &map_e2m4, &map_e2m5, &map_e2m6, &map_e2m7, &map_e2m8, &map_e2m9,
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&map_e3m1, &map_e3m2, &map_e3m3, &map_e3m4, &map_e3m5, &map_e3m6, &map_e3m7, &map_e3m8, &map_e3m9
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};
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static const char *rom_map_names[] = {
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"e1m1", "e1m2", "e1m3", "e1m4", "e1m5", "e1m6", "e1m7", "e1m8", "e1m9",
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"e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9",
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"e3m1", "e3m2", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9"
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};
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static void load_map(int n)
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{
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game_load_map(&yeti, rom_maps[n]);
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game_goto(&yeti.game, GAME_MODE_PLAY);
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map_loaded = true;
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SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (%s)", rom_map_names[n]);
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}
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static void editor_yeti_tick(void)
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{
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void *pixels;
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int pitch;
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const bool *keys = SDL_GetKeyboardState(nullptr);
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yeti.keyboard.state.up = keys[SDL_SCANCODE_UP] || keys[SDL_SCANCODE_W];
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yeti.keyboard.state.down = keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S];
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yeti.keyboard.state.left = keys[SDL_SCANCODE_LEFT];
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yeti.keyboard.state.right = keys[SDL_SCANCODE_RIGHT];
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yeti.keyboard.state.a = keys[SDL_SCANCODE_RCTRL];
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yeti.keyboard.state.b = keys[SDL_SCANCODE_SPACE];
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yeti.keyboard.state.l = keys[SDL_SCANCODE_A];
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yeti.keyboard.state.r = keys[SDL_SCANCODE_Z];
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yeti.keyboard.state.select = keys[SDL_SCANCODE_ESCAPE];
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if (game_focused)
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{
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const bool *keys = SDL_GetKeyboardState(nullptr);
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yeti.keyboard.state.up = keys[SDL_SCANCODE_UP] || keys[SDL_SCANCODE_W];
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yeti.keyboard.state.down = keys[SDL_SCANCODE_DOWN] || keys[SDL_SCANCODE_S];
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yeti.keyboard.state.left = keys[SDL_SCANCODE_LEFT];
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yeti.keyboard.state.right = keys[SDL_SCANCODE_RIGHT];
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yeti.keyboard.state.a = keys[SDL_SCANCODE_RCTRL];
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yeti.keyboard.state.b = keys[SDL_SCANCODE_SPACE];
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yeti.keyboard.state.l = keys[SDL_SCANCODE_A];
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yeti.keyboard.state.r = keys[SDL_SCANCODE_Z];
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yeti.keyboard.state.select = keys[SDL_SCANCODE_ESCAPE];
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}
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game_loop(&yeti);
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@ -44,6 +74,8 @@ void editor_init(void)
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yeti_init(&yeti, backbuffer, backbuffer, textures, palette);
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yeti_init_lua(&yeti, YETI_GAMMA);
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game_init(&yeti);
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load_map(0);
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}
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void editor_main(void)
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@ -72,10 +104,45 @@ void editor_main(void)
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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// game window
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ImGui::SetNextWindowContentSize(ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT));
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if (ImGui::Begin("Game Window", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse))
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// rom map select
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if (ImGui::Begin("ROM Maps", nullptr, ImGuiWindowFlags_None))
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{
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if (ImGui::BeginListBox("Maps"))
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{
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for (int n = 0; n < IM_ARRAYSIZE(rom_maps); n++)
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{
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bool is_selected = (selected_map == n);
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ImGuiSelectableFlags flags = (highlighted_map == n) ? ImGuiSelectableFlags_Highlight : 0;
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if (ImGui::Selectable(rom_map_names[n], is_selected, flags))
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selected_map = n;
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if (is_selected)
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndListBox();
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}
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if (ImGui::Button("Load Selected Map"))
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{
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load_map(selected_map);
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}
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ImGui::End();
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}
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// game window
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if (map_loaded)
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{
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ImGui::SetNextWindowFocus();
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map_loaded = false;
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}
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ImGui::SetNextWindowContentSize(ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT));
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if (ImGui::Begin(game_window_title, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse))
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{
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game_focused = ImGui::IsWindowFocused();
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ImGui::Image((ImTextureID)texture, ImVec2(YETI_FRAMEBUFFER_WIDTH, YETI_FRAMEBUFFER_HEIGHT));
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ImGui::End();
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}
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