editor.cpp: open file with dialog

This commit is contained in:
erysdren 2024-10-14 21:04:52 -05:00
parent 982ee701bd
commit 1905dffda5

View file

@ -2,6 +2,8 @@
#include <fstream>
#include <cstring>
#include "ImGuiFileDialog.h"
#include "editor.hpp"
#include "game.h"
@ -38,7 +40,7 @@ static void load_rom_map(int n)
game_load_map(&yeti, rom_maps[n]);
game_goto(&yeti.game, GAME_MODE_PLAY);
map_just_loaded = true;
SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (ROM: %s)", rom_map_names[n]);
SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (rom://%s)", rom_map_names[n]);
rom_map_loaded = true;
}
@ -62,7 +64,7 @@ static void load_disk_map(const char *filename)
// setup window
rom_map_loaded = false;
map_just_loaded = true;
SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (DISK: %s)", filename);
SDL_snprintf(game_window_title, sizeof(game_window_title), "Game Window (%s)", filename);
}
static void editor_yeti_tick(void)
@ -108,13 +110,35 @@ void editor_init(void)
load_rom_map(0);
}
static const char *map_patterns[2] = {
"*.y3d",
"*.Y3D"
};
void editor_main(void)
{
// tick yeti state
editor_yeti_tick();
// main menu bar
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Load"))
{
IGFD::FileDialogConfig config;
config.path = ".";
config.countSelectionMax = 1;
config.flags = ImGuiFileDialogFlags_Modal;
ImGuiFileDialog::Instance()->OpenDialog("Choose Map", "Choose Map", ".y3d", config);
}
if (ImGui::MenuItem("Save", "Ctrl+S"))
{
}
if (ImGui::MenuItem("Quit", "Alt+F4"))
quit(0);
@ -177,8 +201,17 @@ void editor_main(void)
ImGui::End();
}
// tick yeti state
editor_yeti_tick();
// file selection window
if (ImGuiFileDialog::Instance()->Display("Choose Map"))
{
if (ImGuiFileDialog::Instance()->IsOk())
{
std::string filename = ImGuiFileDialog::Instance()->GetFilePathName();
load_disk_map(filename.c_str());
}
ImGuiFileDialog::Instance()->Close();
}
}
void editor_quit(void)