yeti3dpro/editor/UnitSplash.h

41 lines
1.3 KiB
C++

/*
** Name: Yeti3D PRO
** Desc: Portable GameBoy Advanced 3D Engine
** Auth: Derek J. Evans <derek@theteahouse.com.au>
**
** Copyright (C) 2003-2004 Derek J. Evans. All Rights Reserved.
**
** YY YY EEEEEE TTTTTT IIIIII 33333 DDDDD
** YY YY EE TT II 33 DD DD
** YYYY EEEE TT II 333 DD DD
** YY EE TT II 33 DD DD
** YY EEEEEE TT IIIIII 33333 DDDDD
*/
#ifndef UnitSplashH
#define UnitSplashH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
//---------------------------------------------------------------------------
class TFormSplash : public TForm
{
__published: // IDE-managed Components
TTimer *Timer;
TImage *Image;
void __fastcall TimerTimer(TObject *Sender);
void __fastcall FormDeactivate(TObject *Sender);
void __fastcall FormHide(TObject *Sender);
private: // User declarations
public: // User declarations
__fastcall TFormSplash(TComponent* Owner);
void Execute();
};
//---------------------------------------------------------------------------
extern PACKAGE TFormSplash *FormSplash;
//---------------------------------------------------------------------------
#endif