yeti3dpro/editor/UnitPreview.h

53 lines
1.9 KiB
C++

/*
** Name: Yeti3D
** Desc: Portable GameBoy Advanced 3D Engine
** Auth: Derek J. Evans <derek@theteahouse.com.au>
**
** Copyright (C) 2003-2004 Derek J. Evans. All Rights Reserved.
**
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** YY EEEEEE TT IIIIII 33333 DDDDD
*/
#ifndef UnitPreviewH
#define UnitPreviewH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <ExtCtrls.hpp>
#include "game.h"
#include "y3d_draw.h"
//---------------------------------------------------------------------------
class TFormPreview : public TForm
{
__published: // IDE-managed Components
TTimer *Timer;
void __fastcall TimerTimer(TObject *Sender);
void __fastcall FormPaint(TObject *Sender);
void __fastcall FormCreate(TObject *Sender);
void __fastcall FormKeyDown(TObject *Sender, WORD &Key,
TShiftState Shift);
void __fastcall FormKeyUp(TObject *Sender, WORD &Key, TShiftState Shift);
void __fastcall FormMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall FormMouseMove(TObject *Sender, TShiftState Shift, int X,
int Y);
void __fastcall FormMouseUp(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
private: // User declarations
public: // User declarations
pixel_buffer_t framebuffer;
yeti_t yeti;
Graphics::TBitmap* Bitmap;
TPoint MDP;
__fastcall TFormPreview(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern PACKAGE TFormPreview *FormPreview;
//---------------------------------------------------------------------------
#endif