yeti3dpro/editor/UnitSplash.cpp

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/*
** Name: Yeti3D PRO
** Desc: Portable GameBoy Advanced 3D Engine
** Auth: Derek J. Evans <derek@theteahouse.com.au>
**
** Copyright (C) 2003-2004 Derek J. Evans. All Rights Reserved.
**
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** YY YY EE TT II 33 DD DD
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** YY EE TT II 33 DD DD
** YY EEEEEE TT IIIIII 33333 DDDDD
*/
#include <vcl.h>
#pragma hdrstop
#include "UnitSplash.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
#pragma resource "*.dfm"
TFormSplash *FormSplash;
//---------------------------------------------------------------------------
__fastcall TFormSplash::TFormSplash(TComponent* Owner) : TForm(Owner) {}
//---------------------------------------------------------------------------
void TFormSplash::Execute()
{
String LFileName = ExtractFilePath(Application->ExeName) + "splash.bmp";
if (FileExists(LFileName))
{
Image->Picture->LoadFromFile(LFileName);
ClientWidth = Image->Picture->Width;
ClientHeight = Image->Picture->Height;
SetBounds(
(Screen->Width - Width) / 2,
(Screen->Height - Height) / 2,
Width, Height);
Timer->Enabled = True;
Show();
Update();
Application->ProcessMessages();
}
}
//---------------------------------------------------------------------------
void __fastcall TFormSplash::TimerTimer(TObject *Sender)
{
Hide();
}
//---------------------------------------------------------------------------
void __fastcall TFormSplash::FormDeactivate(TObject *Sender)
{
Hide();
}
//---------------------------------------------------------------------------
void __fastcall TFormSplash::FormHide(TObject *Sender)
{
Timer->Enabled = False;
Image->Picture->Assign(NULL);
}
//---------------------------------------------------------------------------