#ifndef __WORLD_H #define __WORLD_H #include "bsp.hpp" #include "picture.hpp" #include "plane.hpp" #include "surface.hpp" #include "matrix.hpp" #include "light.hpp" typedef struct { BSP* bsp; Light* lights; Surface* surfaces; Picture* lightmaps; Picture* textures; Matrix matrix; } World; void WorldRead(World*, Picture*, int[], FILE*); #endif