Room101 was "the project" I was working on in the 90's. It was a 3D BSP engine with 16bit lighting. Everything was software based, as it was in those days. I was at university, and coding at nights in my little Room101 world. The code is completely obsolete, but I still like the screenshots, and the code might be interesting to someone. I was coding using Watcom at the time. Unfortunately at the time, I didn't know how to upscale the code to be a stable API, so, the engine never became usable. But, the source is here. I believe the BSP collision detection code I wrote might be better than Quake, but, who knows. Cheers | | | | |---------------------|----------------------|----------------------| | ![](./Shots/10.JPG) | ![](./Shots/11.JPG) | ![](./Shots/74.JPG) | | ![](./Shots/78.JPG) | ![](./Shots/104.JPG) | ![](./Shots/110.JPG) |